Major restructuring of product variations: - Renamed ProductVariation to ProductMultiBuy for quantity-based pricing (e.g., "3 for £25") - Added new ProductVariant model for string-based options (colors, flavors) - Complete separation of multi-buy pricing from variant selection Features implemented: - Multi-buy deals with automatic price-per-unit calculation - Product variants for colors/flavors/sizes with stock tracking - TeleBot checkout supports both multi-buys and variant selection - Shopping cart correctly calculates multi-buy bundle prices - Order system tracks selected variants and multi-buy choices - Real-time bot activity monitoring with SignalR - Public bot directory page with QR codes for Telegram launch - Admin dashboard shows multi-buy and variant metrics Technical changes: - Updated all DTOs, services, and controllers - Fixed cart total calculation for multi-buy bundles - Comprehensive test coverage for new functionality - All existing tests passing with new features Database changes: - Migrated ProductVariations to ProductMultiBuys - Added ProductVariants table - Updated OrderItems to track variants 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
124 lines
4.1 KiB
C#
124 lines
4.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace TeleBot.Models
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{
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public class ShoppingCart
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{
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public string Id { get; set; } = Guid.NewGuid().ToString();
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public List<CartItem> Items { get; set; } = new();
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public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
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public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
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public void AddItem(Guid productId, string productName, decimal price, int quantity = 1, Guid? multiBuyId = null, string? selectedVariant = null)
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{
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var existingItem = Items.FirstOrDefault(i =>
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i.ProductId == productId && i.MultiBuyId == multiBuyId && i.SelectedVariant == selectedVariant);
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if (existingItem != null)
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{
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// For multi-buys, we don't add quantities - each multi-buy is a separate bundle
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// For regular items, we add the quantities together
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if (!multiBuyId.HasValue)
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{
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existingItem.Quantity += quantity;
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existingItem.UpdateTotalPrice();
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}
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// If it's a multi-buy and already exists, we don't add it again
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// (user should explicitly add another multi-buy bundle if they want more)
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}
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else
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{
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var newItem = new CartItem
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{
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ProductId = productId,
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MultiBuyId = multiBuyId,
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SelectedVariant = selectedVariant,
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ProductName = productName,
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UnitPrice = price,
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Quantity = quantity
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};
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newItem.UpdateTotalPrice(); // Ensure total is calculated after all properties are set
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Items.Add(newItem);
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}
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UpdatedAt = DateTime.UtcNow;
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}
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public void RemoveItem(Guid productId)
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{
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Items.RemoveAll(i => i.ProductId == productId);
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UpdatedAt = DateTime.UtcNow;
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}
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public void UpdateQuantity(Guid productId, int quantity)
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{
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var item = Items.FirstOrDefault(i => i.ProductId == productId);
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if (item != null)
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{
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if (quantity <= 0)
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{
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RemoveItem(productId);
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}
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else
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{
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item.Quantity = quantity;
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item.UpdateTotalPrice();
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UpdatedAt = DateTime.UtcNow;
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}
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}
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}
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public void Clear()
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{
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Items.Clear();
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UpdatedAt = DateTime.UtcNow;
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}
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public decimal GetTotalAmount()
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{
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return Items.Sum(i => i.TotalPrice);
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}
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public int GetTotalItems()
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{
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return Items.Sum(i => i.Quantity);
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}
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public bool IsEmpty()
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{
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return !Items.Any();
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}
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}
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public class CartItem
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{
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public Guid ProductId { get; set; }
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public Guid? MultiBuyId { get; set; } // For quantity pricing (e.g., 3 for £25)
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public string? SelectedVariant { get; set; } // For color/flavor selection
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public string ProductName { get; set; } = string.Empty;
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public int Quantity { get; set; }
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public decimal UnitPrice { get; set; } // For multi-buys, this is the bundle price; for regular items, it's per-unit
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public decimal TotalPrice { get; set; }
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public CartItem()
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{
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// Don't calculate total in constructor - wait for properties to be set
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}
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public void UpdateTotalPrice()
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{
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// For multi-buys, UnitPrice is already the total bundle price
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// For regular items, we need to multiply by quantity
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if (MultiBuyId.HasValue)
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{
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TotalPrice = UnitPrice; // Bundle price, not multiplied
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}
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else
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{
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TotalPrice = UnitPrice * Quantity; // Regular per-unit pricing
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}
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}
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}
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} |