littleshop/LittleShop/wwwroot/lib/hammerjs/src/input/singletouch.js
sysadmin 76efba55bd feat: Phase 2.5 - Variant Collections Spreadsheet Editor
Replaces JSON textarea with professional Excel-like spreadsheet interface for managing product variant properties.

Features:
- Handsontable 14.6.1 spreadsheet component
- Property presets (Size, Color, Material, Storage, Custom)
- Inline cell editing with Tab/Enter navigation
- Context menu for add/remove rows and columns
- Keyboard shortcuts (Ctrl+D delete, Ctrl+Enter save, Ctrl+Z undo)
- Mobile touch gestures (swipe to delete rows)
- Automatic JSON serialization on form submit
- Form validation before saving
- Comprehensive user guide documentation

Files Changed:
- LittleShop/package.json: NPM package management setup
- LittleShop/wwwroot/js/variant-editor.js: 400-line spreadsheet editor module
- LittleShop/wwwroot/lib/handsontable/: Handsontable library (Community Edition)
- LittleShop/wwwroot/lib/hammerjs/: Hammer.js touch gesture library
- LittleShop/Areas/Admin/Views/VariantCollections/Edit.cshtml: Spreadsheet UI integration
- VARIANT_COLLECTIONS_USER_GUIDE.md: Complete user guide (18+ pages)

Technical Details:
- Excel-like editing experience (no more manual JSON editing)
- Mobile-first responsive design
- Browser compatibility: Chrome 90+, Firefox 88+, Edge 90+, Safari 14+
- Touch-optimized for mobile administration
- Automatic data validation and error handling
2025-11-13 19:40:06 +00:00

69 lines
1.7 KiB
JavaScript

var SINGLE_TOUCH_INPUT_MAP = {
touchstart: INPUT_START,
touchmove: INPUT_MOVE,
touchend: INPUT_END,
touchcancel: INPUT_CANCEL
};
var SINGLE_TOUCH_TARGET_EVENTS = 'touchstart';
var SINGLE_TOUCH_WINDOW_EVENTS = 'touchstart touchmove touchend touchcancel';
/**
* Touch events input
* @constructor
* @extends Input
*/
function SingleTouchInput() {
this.evTarget = SINGLE_TOUCH_TARGET_EVENTS;
this.evWin = SINGLE_TOUCH_WINDOW_EVENTS;
this.started = false;
Input.apply(this, arguments);
}
inherit(SingleTouchInput, Input, {
handler: function TEhandler(ev) {
var type = SINGLE_TOUCH_INPUT_MAP[ev.type];
// should we handle the touch events?
if (type === INPUT_START) {
this.started = true;
}
if (!this.started) {
return;
}
var touches = normalizeSingleTouches.call(this, ev, type);
// when done, reset the started state
if (type & (INPUT_END | INPUT_CANCEL) && touches[0].length - touches[1].length === 0) {
this.started = false;
}
this.callback(this.manager, type, {
pointers: touches[0],
changedPointers: touches[1],
pointerType: INPUT_TYPE_TOUCH,
srcEvent: ev
});
}
});
/**
* @this {TouchInput}
* @param {Object} ev
* @param {Number} type flag
* @returns {undefined|Array} [all, changed]
*/
function normalizeSingleTouches(ev, type) {
var all = toArray(ev.touches);
var changed = toArray(ev.changedTouches);
if (type & (INPUT_END | INPUT_CANCEL)) {
all = uniqueArray(all.concat(changed), 'identifier', true);
}
return [all, changed];
}