{
  "format_version": "1.10.0",
  "animation_controllers": {
    "controller.animation.silverlabs_nat.scorpion": {
      "initial_state": "idle",
      "states": {
        "idle": {
          "animations": ["idle"],
          "transitions": [
            {
              "run": "q.is_on_ground && q.modified_move_speed > 0.1 && q.has_target"
            },
            {
              "walk": "q.is_on_ground && q.modified_move_speed > 0.1 && !q.has_target"
            }
          ],

          "blend_transition": 0.2
        },

        "walk": {
          "animations": ["walk"],
          "transitions": [
            { "idle": "q.modified_move_speed <= 0.1" },
            {
              "run": "q.is_on_ground && q.modified_move_speed > 0.1 && q.has_target"
            }
          ],

          "blend_transition": 0.2
        },

        "run": {
          "animations": ["run"],
          "transitions": [
            { "idle": "q.modified_move_speed <= 0.1" },
            {
              "walk": "q.is_on_ground && q.modified_move_speed > 0.1 && !q.has_target"
            }
          ],

          "blend_transition": 0.2
        }
      }
    },

    "controller.animation.silverlabs_nat.scorpion.attack": {
      "states": {
        "default": {
          "transitions": [
            { "attack": "q.is_delayed_attacking" }
          ]
        },

        "attack": {
          "animations": ["attack"],

          "transitions": [
            {
              "default": "!q.is_delayed_attacking && q.all_animations_finished"
            }
          ],

          "blend_transition": 0.2
        }
      }
    }
  }
}
