{
  "format_version": "1.10.0",
  "animation_controllers": {
    "controller.animation.silverlabs_nat.eel.main": {
      "states": {
        "default": {
          "transitions": [
            {
              "flop": "!q.is_in_water"
            },
            {
              "swim": "q.modified_move_speed > 0.1"
            },
            {
              "idle": "q.is_in_water"
            }
          ],
          "blend_transition": 0.1
        },
        "flop": {
          "animations": ["flop", "flop_sfx"],
          "transitions": [
            {
              "idle": "q.is_in_water"
            }
          ],
          "blend_transition": 0.1
        },
        "idle": {
          "animations": ["idle"],
          "transitions": [
            {
              "flop": "!q.is_in_water"
            },
            {
              "swim": "q.modified_move_speed > 0.1"
            }
          ],
          "blend_transition": 0.1
        },
        "swim": {
          "animations": ["swim"],
          "transitions": [
            {
              "flop": "!q.is_in_water"
            },
            {
              "idle": "q.modified_move_speed <= 0.1"
            }
          ],
          "blend_transition": 0.1
        }
      }
    },
    "controller.animation.silverlabs_nat.eel.attack": {
      "states": {
        "default": {
          "transitions": [
            {
              "attack": "q.is_delayed_attacking"
            }
          ],
          "blend_transition": 0.05
        },
        "attack": {
          "animations": ["bite"],
          "transitions": [
            {
              "default": "q.all_animations_finished"
            }
          ],
          "blend_transition": 0.05
        }
      }
    }
  }
}
