{
  "format_version": "1.10.0",
  "animation_controllers": {
    "controller.animation.silverlabs_nat.gorilla.main": {
      "states": {
        "default": {
          "animations": [
            "idle"
          ],
          "transitions": [
            {
              "walk": "q.ground_speed > 0.14 && !q.is_riding"
            },
            {
              "run": "q.ground_speed > 0.14 && !q.is_riding && q.has_target"
            },
            {
              "idle_event": "math.random_integer(0,2000) == 0 && !q.is_delayed_attacking && q.ground_speed < 0.15"
            },
            {
              "attack": "q.is_delayed_attacking"
            },
            {
              "beat_chest": "q.timer_flag_1"
            }
          ],
          "blend_transition": 0.5,
          "blend_via_shortest_path": true
        },
        "walk": {
          "animations": [
            "walk"
          ],
          "transitions": [
            {
              "default": "q.ground_speed < 0.15"
            },
            {
              "attack": "q.is_delayed_attacking"
            },
            {
              "beat_chest": "q.timer_flag_1"
            }
          ],
          "blend_transition": 0.3,
          "blend_via_shortest_path": true
        },
        "run": {
          "animations": [
            "run"
          ],
          "transitions": [
            {
              "default": "q.ground_speed < 0.15 || !q.has_target"
            },
            {
              "attack": "q.is_delayed_attacking"
            },
            {
              "beat_chest": "q.timer_flag_1"
            }
          ],
          "blend_transition": 0.3,
          "blend_via_shortest_path": true
        },
        "idle_event": {
          "animations": [
            "idle_event"
          ],
          "transitions": [
            {
              "default": "q.all_animations_finished"
            },
            {
              "beat_chest": "q.timer_flag_1"
            }
          ],
          "blend_transition": 0.2,
          "blend_via_shortest_path": true
        },
        "attack": {
          "animations": [
            "punch_left"
          ],
          "transitions": [
            {
              "default": "!q.is_delayed_attacking"
            }
          ],
          "blend_transition": 0.2,
          "blend_via_shortest_path": true
        },
        "beat_chest": {
          "animations": [
            "beat_chest"
          ],
          "transitions": [
            {
              "default": "q.any_animation_finished && math.random_integer(0, 100) >= 100"
            },
            {
              "walk": "q.ground_speed > 0.14 && !q.timer_flag_1"
            }
          ],
          "blend_transition": 0.5,
          "blend_via_shortest_path": true
        }
      }
    }
  }
}
