fix(spark_pet): egg auto-hatch, repeated spawning, taming, despawn, and nest selection
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- Remove auto-advance timers from egg cold (180s) and warming (120s) stages so eggs only progress via player interaction (bonemeal → blaze powder) - Remove fire/lava damage sensors from cold and warming stages to prevent fire-tick re-triggering advance_to_hatching on every tick (caused dragon spam) - Shorten egg hatching despawn timer from 60-90s to 3s so egg disappears promptly after dragon spawns - Fix taming: change tame_items "fish" → "cod" (pre-1.13 ID was broken; only salmon worked before) - Change egg colour recipes from egg+nest_item to egg+dye (simpler UX): white_dye=white, brown_dye=brown, lime_dye=green, red_dye=red, cyan_dye=teal, black_dye=black - Increase nest block selection_box height from 5px to 14px to match visible basket geometry so right-click entity_placer works on nest blocks Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -730,7 +730,7 @@
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"minecraft:jump.static": {},
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"minecraft:tameable": {
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"probability": 0.33,
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"tame_items": ["fish", "salmon"],
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"tame_items": ["cod", "salmon"],
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"tame_event": {
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"event": "silverlabs:on_tamed",
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"target": "self"
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