feat: add multi-world hub system with lobby portals and hub-return addon
Lobby addon detects players in portal zones at X: -15/0/15 and transfers them to Jamie/Lyla/Mya survival worlds. Hub-return addon gives players a recovery compass and chat commands (!hub, !lobby) to return to the lobby. Includes docker-compose.yml for 4 Bedrock servers (lobby + 3 child worlds), spark pet behavior/resource packs, and updated .gitignore. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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CLAUDE.md
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CLAUDE.md
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# Minecraft AI World
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This is a Claude Code workspace for interacting with a Minecraft Bedrock world via the mc-ai-bridge MCP server.
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## Connection
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The mc-ai-bridge runs at `10.0.0.247`:
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- **WebSocket** (Minecraft → Bridge): port `3001`
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- **MCP HTTP** (Claude → Bridge): port `3002`
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To connect Minecraft Bedrock to the bridge, run this command in-game:
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```
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/connect 10.0.0.247:3001
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```
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## Available MCP Tools
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### `minecraft_command`
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Execute any slash command in Minecraft. Do NOT include the leading `/`.
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- `command` (string): e.g. `"give @p diamond 64"`, `"tp @p 100 64 200"`, `"time set night"`
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### `minecraft_chat`
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Send a chat message visible in Minecraft.
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- `message` (string): The message to send
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- `player` (string, optional): Target player for `/tell`. Omit to broadcast with `/say`.
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### `minecraft_build`
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Execute a batch of build commands with rate limiting. Max 200 commands per call. Only `setblock`, `fill`, `clone`, and `structure` commands are allowed.
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- `commands` (string[]): e.g. `["setblock 10 64 10 stone", "fill 10 64 10 20 64 20 glass"]`
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### `minecraft_get_events`
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Get recent game events from the in-memory event buffer.
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- `count` (number, optional): Number of events to return (default 20, max 100)
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- `type` (string, optional): Filter by event type, e.g. `"PlayerMessage"`, `"BlockChanged"`
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### `minecraft_get_status`
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Check if Minecraft is connected and get status info (player name, uptime, subscriptions, queue stats). No parameters.
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### `minecraft_subscribe`
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Subscribe to Bedrock event types. Available events:
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`PlayerMessage`, `BlockChanged`, `PlayerTransform`, `ItemUsed`, `ItemAcquired`, `ItemCrafted`, `MobKilled`, `MobInteracted`, `PlayerTravelled`, `PlayerDied`, `BossKilled`
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- `event` (string): Event type to subscribe to
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## Tips
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- Always call `minecraft_get_status` first to verify Minecraft is connected before issuing commands.
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- Subscribe to `PlayerMessage` to receive chat from the player.
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- Use `minecraft_build` for multi-block constructions — it handles rate limiting automatically.
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- Coordinates in Minecraft are (X, Y, Z) where Y is vertical height.
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# Minecraft AI World
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This is a Claude Code workspace for interacting with a Minecraft Bedrock world via the mc-ai-bridge MCP server.
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## Multi-World Architecture
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Four Bedrock servers on `10.0.0.247`, connected via native `/transfer` (no proxy):
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| Server | Port | Purpose |
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|--------|------|---------|
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| Lobby | 19132 | Main entry point (adventure mode) |
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| Jamie | 19133 | Jamie's survival world |
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| Lyla | 19134 | Lyla's survival world |
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| Mya | 19135 | Mya's survival world |
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Players connect to `10.0.0.247:19132` (lobby) and use portal zones to transfer to child worlds.
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Child worlds have a hub-return addon (compass, `!hub`/`!lobby` commands, portal zone) to transfer back.
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## Connection
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The mc-ai-bridge runs at `10.0.0.247`:
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- **WebSocket** (Minecraft → Bridge): port `3001`
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- **MCP HTTP** (Claude → Bridge): port `3002`
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To connect Minecraft Bedrock to the bridge, run this command in-game:
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```
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/connect 10.0.0.247:3001
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```
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## Available MCP Tools
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### `minecraft_command`
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Execute any slash command in Minecraft. Do NOT include the leading `/`.
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- `command` (string): e.g. `"give @p diamond 64"`, `"tp @p 100 64 200"`, `"time set night"`
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### `minecraft_chat`
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Send a chat message visible in Minecraft.
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- `message` (string): The message to send
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- `player` (string, optional): Target player for `/tell`. Omit to broadcast with `/say`.
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### `minecraft_build`
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Execute a batch of build commands with rate limiting. Max 200 commands per call. Only `setblock`, `fill`, `clone`, and `structure` commands are allowed.
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- `commands` (string[]): e.g. `["setblock 10 64 10 stone", "fill 10 64 10 20 64 20 glass"]`
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### `minecraft_get_events`
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Get recent game events from the in-memory event buffer.
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- `count` (number, optional): Number of events to return (default 20, max 100)
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- `type` (string, optional): Filter by event type, e.g. `"PlayerMessage"`, `"BlockChanged"`
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### `minecraft_get_status`
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Check if Minecraft is connected and get status info (player name, uptime, subscriptions, queue stats). No parameters.
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### `minecraft_subscribe`
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Subscribe to Bedrock event types. Available events:
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`PlayerMessage`, `BlockChanged`, `PlayerTransform`, `ItemUsed`, `ItemAcquired`, `ItemCrafted`, `MobKilled`, `MobInteracted`, `PlayerTravelled`, `PlayerDied`, `BossKilled`
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- `event` (string): Event type to subscribe to
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## Tips
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- Always call `minecraft_get_status` first to verify Minecraft is connected before issuing commands.
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- Subscribe to `PlayerMessage` to receive chat from the player.
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- Use `minecraft_build` for multi-block constructions — it handles rate limiting automatically.
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- Coordinates in Minecraft are (X, Y, Z) where Y is vertical height.
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