feat: add multi-world hub system with lobby portals and hub-return addon

Lobby addon detects players in portal zones at X: -15/0/15 and transfers
them to Jamie/Lyla/Mya survival worlds. Hub-return addon gives players a
recovery compass and chat commands (!hub, !lobby) to return to the lobby.

Includes docker-compose.yml for 4 Bedrock servers (lobby + 3 child worlds),
spark pet behavior/resource packs, and updated .gitignore.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-18 22:02:56 +00:00
parent 4c68cb60bc
commit 389e053dc5
70 changed files with 3725 additions and 50 deletions

View File

@@ -0,0 +1,53 @@
import { world, system } from "@minecraft/server";
// Portal definitions: name, center position, and direct transfer target
const portals = [
{ name: "Jamie's World", x: -15, y: 65, z: -24, host: "10.0.0.247", port: 19133 },
{ name: "Lyla's World", x: 0, y: 65, z: -24, host: "10.0.0.247", port: 19134 },
{ name: "Mya's World", x: 15, y: 65, z: -24, host: "10.0.0.247", port: 19135 },
];
const PORTAL_RADIUS_X = 2.5;
const PORTAL_RADIUS_Z = 2.0;
const PORTAL_RADIUS_Y = 2.0;
const COOLDOWN_TICKS = 100; // 5 seconds cooldown
// Track cooldowns per player
const cooldowns = new Map();
system.runInterval(() => {
for (const player of world.getAllPlayers()) {
const pos = player.location;
const playerId = player.id;
// Check cooldown
const lastTransfer = cooldowns.get(playerId) || 0;
if (system.currentTick - lastTransfer < COOLDOWN_TICKS) continue;
for (const portal of portals) {
const dx = Math.abs(pos.x - portal.x);
const dy = Math.abs(pos.y - portal.y);
const dz = Math.abs(pos.z - portal.z);
if (dx < PORTAL_RADIUS_X && dy < PORTAL_RADIUS_Y && dz < PORTAL_RADIUS_Z) {
cooldowns.set(playerId, system.currentTick);
player.sendMessage(`§6Transferring to ${portal.name}...`);
try {
player.runCommand(`transfer "${player.name}" ${portal.host} ${portal.port}`);
} catch (e) {
player.sendMessage(`§cTransfer failed: ${e.message}`);
}
break;
}
}
}
}, 10); // Check every half second
// Clean up cooldowns when players leave
world.afterEvents.playerLeave.subscribe((event) => {
cooldowns.delete(event.playerId);
});
system.run(() => {
world.sendMessage("§6[Hub] §7Portal transfer system loaded!");
});