feat: A-frame tent + portal walk-through field + texture polish
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- camping: replace cube tent with A-frame slope panels (tent_panel_l/r) + cardinal_direction permutations; vote-skip sleep that mixes player.isSleeping bed sleepers with tent occupants and respects the playersSleepingPercentage gamerule; new weathered-canvas texture. - lobby: walk-through silverlabs:portal_field block (no collision, translucent swirl, cross-plane geo) auto-placed above each portal frame; invisible silverlabs:portal_label entity floats above each portal with the destination world name; transfer detection now scans down through the field to find the destination frame. - postal: regenerate post_office and mailbox block textures so they fill the full block face (brick + POST plaque, full red panel with slot/latch /flag/rivets) instead of small sprites floating on transparent. - dynamite + tow-boat: ship the addons (volumes wired into all four worlds; enabled_packs registers them into Mya's world). - art: build-textures.py extended; build-art-catalog.py added to project. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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25
dynamite-addon/dynamite_BP/recipes/banger.json
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25
dynamite-addon/dynamite_BP/recipes/banger.json
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{
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"format_version": "1.21.0",
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"minecraft:recipe_shaped": {
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"description": {
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"identifier": "silverlabs:banger_recipe"
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},
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"tags": ["crafting_table"],
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"unlock": [
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{ "item": "minecraft:gunpowder" }
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],
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"pattern": [
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"SP",
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"G "
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],
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"key": {
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"S": { "item": "minecraft:string" },
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"P": { "item": "minecraft:paper" },
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"G": { "item": "minecraft:gunpowder" }
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},
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"result": {
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"item": "silverlabs:banger",
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"count": 4
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}
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}
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}
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