feat: A-frame tent + portal walk-through field + texture polish
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- camping: replace cube tent with A-frame slope panels (tent_panel_l/r) + cardinal_direction permutations; vote-skip sleep that mixes player.isSleeping bed sleepers with tent occupants and respects the playersSleepingPercentage gamerule; new weathered-canvas texture. - lobby: walk-through silverlabs:portal_field block (no collision, translucent swirl, cross-plane geo) auto-placed above each portal frame; invisible silverlabs:portal_label entity floats above each portal with the destination world name; transfer detection now scans down through the field to find the destination frame. - postal: regenerate post_office and mailbox block textures so they fill the full block face (brick + POST plaque, full red panel with slot/latch /flag/rivets) instead of small sprites floating on transparent. - dynamite + tow-boat: ship the addons (volumes wired into all four worlds; enabled_packs registers them into Mya's world). - art: build-textures.py extended; build-art-catalog.py added to project. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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33
lobby-addon/lobby_transfer_BP/blocks/portal_field.json
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33
lobby-addon/lobby_transfer_BP/blocks/portal_field.json
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{
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"format_version": "1.21.0",
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"minecraft:block": {
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"description": {
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"identifier": "silverlabs:portal_field",
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"menu_category": {
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"category": "items",
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"group": "itemGroup.name.decorations"
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}
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},
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"components": {
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"minecraft:destructible_by_mining": { "seconds_to_destroy": 0 },
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"minecraft:destructible_by_explosion": { "explosion_resistance": 1200.0 },
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"minecraft:light_emission": 11,
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"minecraft:light_dampening": 0,
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"minecraft:collision_box": false,
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"minecraft:selection_box": {
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"origin": [-7, 0, -7],
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"size": [14, 16, 14]
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},
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"minecraft:map_color": "#7B27FF",
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"minecraft:material_instances": {
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"*": {
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"texture": "portal_field",
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"render_method": "blend",
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"ambient_occlusion": false,
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"face_dimming": false
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}
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},
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"minecraft:geometry": "geometry.silverlabs.portal_field"
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}
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}
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}
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