feat: A-frame tent + portal walk-through field + texture polish
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Deploy Addons / deploy (push) Successful in 14s
- camping: replace cube tent with A-frame slope panels (tent_panel_l/r) + cardinal_direction permutations; vote-skip sleep that mixes player.isSleeping bed sleepers with tent occupants and respects the playersSleepingPercentage gamerule; new weathered-canvas texture. - lobby: walk-through silverlabs:portal_field block (no collision, translucent swirl, cross-plane geo) auto-placed above each portal frame; invisible silverlabs:portal_label entity floats above each portal with the destination world name; transfer detection now scans down through the field to find the destination frame. - postal: regenerate post_office and mailbox block textures so they fill the full block face (brick + POST plaque, full red panel with slot/latch /flag/rivets) instead of small sprites floating on transparent. - dynamite + tow-boat: ship the addons (volumes wired into all four worlds; enabled_packs registers them into Mya's world). - art: build-textures.py extended; build-art-catalog.py added to project. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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lobby-addon/lobby_transfer_RP/entity/portal_label.json
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lobby-addon/lobby_transfer_RP/entity/portal_label.json
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{
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"format_version": "1.10.0",
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"minecraft:client_entity": {
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"description": {
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"identifier": "silverlabs:portal_label",
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"materials": { "default": "entity_alphatest" },
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"textures": { "default": "textures/entity/portal_label" },
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"geometry": { "default": "geometry.silverlabs.portal_label" },
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"render_controllers": ["controller.render.default"]
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}
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}
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}
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