feat: A-frame tent + portal walk-through field + texture polish
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- camping: replace cube tent with A-frame slope panels (tent_panel_l/r) + cardinal_direction permutations; vote-skip sleep that mixes player.isSleeping bed sleepers with tent occupants and respects the playersSleepingPercentage gamerule; new weathered-canvas texture. - lobby: walk-through silverlabs:portal_field block (no collision, translucent swirl, cross-plane geo) auto-placed above each portal frame; invisible silverlabs:portal_label entity floats above each portal with the destination world name; transfer detection now scans down through the field to find the destination frame. - postal: regenerate post_office and mailbox block textures so they fill the full block face (brick + POST plaque, full red panel with slot/latch /flag/rivets) instead of small sprites floating on transparent. - dynamite + tow-boat: ship the addons (volumes wired into all four worlds; enabled_packs registers them into Mya's world). - art: build-textures.py extended; build-art-catalog.py added to project. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -0,0 +1,25 @@
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{
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"format_version": "1.12.0",
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"minecraft:geometry": [
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{
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"description": {
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"identifier": "geometry.silverlabs.portal_field",
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"texture_width": 16,
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"texture_height": 16,
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"visible_bounds_width": 1.5,
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"visible_bounds_height": 2,
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"visible_bounds_offset": [0, 0.5, 0]
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},
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"bones": [
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{
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"name": "field",
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"pivot": [0, 0, 0],
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"cubes": [
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{ "origin": [-7, 0, -1], "size": [14, 16, 2], "uv": [0, 0] },
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{ "origin": [-1, 0, -7], "size": [2, 16, 14], "uv": [0, 0] }
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]
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}
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]
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}
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]
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}
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