feat: A-frame tent + portal walk-through field + texture polish
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- camping: replace cube tent with A-frame slope panels (tent_panel_l/r) + cardinal_direction permutations; vote-skip sleep that mixes player.isSleeping bed sleepers with tent occupants and respects the playersSleepingPercentage gamerule; new weathered-canvas texture. - lobby: walk-through silverlabs:portal_field block (no collision, translucent swirl, cross-plane geo) auto-placed above each portal frame; invisible silverlabs:portal_label entity floats above each portal with the destination world name; transfer detection now scans down through the field to find the destination frame. - postal: regenerate post_office and mailbox block textures so they fill the full block face (brick + POST plaque, full red panel with slot/latch /flag/rivets) instead of small sprites floating on transparent. - dynamite + tow-boat: ship the addons (volumes wired into all four worlds; enabled_packs registers them into Mya's world). - art: build-textures.py extended; build-art-catalog.py added to project. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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150
tow-boat-addon/tow_boat_BP/scripts/main.js
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150
tow-boat-addon/tow_boat_BP/scripts/main.js
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import { world, system } from "@minecraft/server";
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const BOAT = "silverlabs:tow_boat";
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const TOW_PROP = "silverlabs:tow_target";
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const SOFT_DIST = 3.0;
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const HARD_DIST = 8.0;
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const PULL_GAIN = 0.20;
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const TICK_RATE = 4;
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function dist(a, b) {
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const dx = a.x - b.x;
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const dy = a.y - b.y;
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const dz = a.z - b.z;
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return Math.sqrt(dx * dx + dy * dy + dz * dz);
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}
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function unitVec(from, to, len) {
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return {
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x: (to.x - from.x) / len,
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y: (to.y - from.y) / len,
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z: (to.z - from.z) / len
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};
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}
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function getTowTarget(boat) {
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const id = boat.getDynamicProperty(TOW_PROP);
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return typeof id === "string" && id.length > 0 ? id : null;
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}
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function setTowTarget(boat, targetId) {
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boat.setDynamicProperty(TOW_PROP, targetId);
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}
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function clearTowTarget(boat) {
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boat.setDynamicProperty(TOW_PROP, "");
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}
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function findLeashedBoat(player) {
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const overworld = world.getDimension(player.dimension.id);
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const nearby = overworld.getEntities({
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type: BOAT,
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location: player.location,
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maxDistance: 16
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});
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for (const boat of nearby) {
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try {
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const holder = boat.getComponent("leashable")?.leashHolder;
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if (holder && holder.id === player.id) return boat;
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} catch {
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/* ignore — component may be unavailable mid-load */
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}
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}
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return null;
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}
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world.beforeEvents.playerInteractWithEntity.subscribe((ev) => {
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const { player, target } = ev;
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if (target.typeId !== BOAT) return;
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if (!player.isSneaking) return;
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const inv = player.getComponent("inventory")?.container;
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const held = inv?.getItem(player.selectedSlotIndex);
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if (held) return; // empty hand only
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if (getTowTarget(target)) {
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ev.cancel = true;
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system.run(() => {
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clearTowTarget(target);
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player.sendMessage("§eTow link removed.");
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});
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return;
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}
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const leader = findLeashedBoat(player);
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if (!leader || leader.id === target.id) return;
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ev.cancel = true;
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system.run(() => {
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setTowTarget(target, leader.id);
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try {
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leader.getComponent("leashable")?.unleash();
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} catch {
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/* unleash may not exist on all versions; safe to ignore */
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}
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player.sendMessage("§aTow link created — boat will follow the leader.");
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});
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});
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function tickFollowers() {
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for (const dim of ["overworld", "nether", "the_end"]) {
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let boats;
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try {
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boats = world.getDimension(dim).getEntities({ type: BOAT });
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} catch {
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continue;
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}
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for (const boat of boats) {
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const targetId = getTowTarget(boat);
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if (!targetId) continue;
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const target = world.getEntity(targetId);
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if (!target || !target.isValid()) {
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clearTowTarget(boat);
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continue;
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}
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const d = dist(boat.location, target.location);
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if (d < SOFT_DIST) continue;
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if (d > HARD_DIST) {
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const u = unitVec(target.location, boat.location, d);
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try {
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boat.teleport({
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x: target.location.x + u.x * (SOFT_DIST - 0.5),
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y: target.location.y,
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z: target.location.z + u.z * (SOFT_DIST - 0.5)
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});
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} catch { /* chunk unloaded */ }
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continue;
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}
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const u = unitVec(boat.location, target.location, d);
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try {
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boat.applyImpulse({
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x: u.x * PULL_GAIN,
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y: 0,
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z: u.z * PULL_GAIN
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});
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} catch { /* boat may not support impulse if unloaded */ }
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}
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}
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}
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system.runInterval(tickFollowers, TICK_RATE);
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world.afterEvents.entityRemove.subscribe((ev) => {
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const removedId = ev.removedEntityId;
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for (const dim of ["overworld", "nether", "the_end"]) {
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let boats;
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try {
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boats = world.getDimension(dim).getEntities({ type: BOAT });
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} catch {
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continue;
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}
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for (const boat of boats) {
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if (getTowTarget(boat) === removedId) clearTowTarget(boat);
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}
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}
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});
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