feat: A-frame tent + portal walk-through field + texture polish
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- camping: replace cube tent with A-frame slope panels (tent_panel_l/r) + cardinal_direction permutations; vote-skip sleep that mixes player.isSleeping bed sleepers with tent occupants and respects the playersSleepingPercentage gamerule; new weathered-canvas texture. - lobby: walk-through silverlabs:portal_field block (no collision, translucent swirl, cross-plane geo) auto-placed above each portal frame; invisible silverlabs:portal_label entity floats above each portal with the destination world name; transfer detection now scans down through the field to find the destination frame. - postal: regenerate post_office and mailbox block textures so they fill the full block face (brick + POST plaque, full red panel with slot/latch /flag/rivets) instead of small sprites floating on transparent. - dynamite + tow-boat: ship the addons (volumes wired into all four worlds; enabled_packs registers them into Mya's world). - art: build-textures.py extended; build-art-catalog.py added to project. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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tow-boat-addon/tow_boat_RP/manifest.json
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tow-boat-addon/tow_boat_RP/manifest.json
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{
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"format_version": 2,
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"header": {
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"name": "Tow Boat Resources",
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"description": "Model, texture, and animations for the Tow Boat addon.",
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"uuid": "c6193eda-f160-475b-ab65-fca17741e41b",
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"version": [1, 0, 0],
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"min_engine_version": [1, 21, 0]
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},
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"modules": [
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{
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"type": "resources",
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"uuid": "2ef90fb4-1c8f-404e-924f-a41463a51758",
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"version": [1, 0, 0]
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}
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]
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}
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