feat(portals): add portal signs, transfer notifications, and welcome titles
Lobby portals now have oak wall signs showing whose world each portal leads to (Jamie/Lyla/Mya with color-coded text). Players see a title notification when entering a portal. Child worlds show a welcome title with the world name on arrival, read from variables.json via @minecraft/server-admin. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -4,7 +4,7 @@
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"name": "Hub Return Transfer",
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"name": "Hub Return Transfer",
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"description": "Transfers players back to lobby when they step on the return portal",
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"description": "Transfers players back to lobby when they step on the return portal",
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"uuid": "b2c3d4e5-1111-2222-3333-fedcba654321",
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"uuid": "b2c3d4e5-1111-2222-3333-fedcba654321",
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"version": [1, 0, 3],
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"version": [1, 0, 4],
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"min_engine_version": [1, 21, 0]
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"min_engine_version": [1, 21, 0]
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},
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},
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"modules": [
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"modules": [
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@@ -12,7 +12,7 @@
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"type": "script",
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"type": "script",
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"language": "javascript",
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"language": "javascript",
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"uuid": "b2c3d4e5-4444-5555-6666-fedcba987654",
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"uuid": "b2c3d4e5-4444-5555-6666-fedcba987654",
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"version": [1, 0, 3],
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"version": [1, 0, 4],
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"entry": "scripts/main.js"
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"entry": "scripts/main.js"
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}
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}
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],
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],
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@@ -1,5 +1,5 @@
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import { world, system, ItemStack } from "@minecraft/server";
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import { world, system, ItemStack } from "@minecraft/server";
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import { transferPlayer } from "@minecraft/server-admin";
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import { transferPlayer, variables } from "@minecraft/server-admin";
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const LOBBY_HOST = "10.0.0.247";
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const LOBBY_HOST = "10.0.0.247";
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const LOBBY_PORT = 19132;
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const LOBBY_PORT = 19132;
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@@ -47,13 +47,23 @@ function giveCompassIfMissing(player) {
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player.sendMessage("§b[Hub] §fYou received a §dHub Compass§f — use it to return to the lobby!");
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player.sendMessage("§b[Hub] §fYou received a §dHub Compass§f — use it to return to the lobby!");
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}
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}
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// Get the world name from server variables.json for the welcome message
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let WORLD_NAME = "this world";
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try {
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WORLD_NAME = variables.get("world_name") || "this world";
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} catch (e) {
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// variables.json may not exist — use fallback
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}
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world.afterEvents.playerSpawn.subscribe((event) => {
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world.afterEvents.playerSpawn.subscribe((event) => {
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const player = event.player;
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const player = event.player;
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// Mark spawn time for portal protection (prevents transfer loop on arrival)
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// Mark spawn time for portal protection (prevents transfer loop on arrival)
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spawnTimes.set(player.name, Date.now());
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spawnTimes.set(player.name, Date.now());
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// Small delay to let inventory load
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// Show welcome title and give compass after a short delay
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system.runTimeout(() => {
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system.runTimeout(() => {
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try {
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try {
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player.runCommand(`titleraw @s title {"rawtext":[{"text":"§6Welcome!"}]}`);
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player.runCommand(`titleraw @s subtitle {"rawtext":[{"text":"§7You are now in §e${WORLD_NAME}"}]}`);
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giveCompassIfMissing(player);
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giveCompassIfMissing(player);
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} catch (e) {
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} catch (e) {
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// Silently ignore — player may have disconnected
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// Silently ignore — player may have disconnected
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@@ -4,7 +4,7 @@
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"name": "Lobby Portal Transfer",
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"name": "Lobby Portal Transfer",
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"description": "Auto-transfers players when they step into portal areas",
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"description": "Auto-transfers players when they step into portal areas",
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"uuid": "a1b2c3d4-1111-2222-3333-abcdef123456",
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"uuid": "a1b2c3d4-1111-2222-3333-abcdef123456",
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"version": [1, 0, 3],
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"version": [1, 0, 4],
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"min_engine_version": [1, 21, 0]
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"min_engine_version": [1, 21, 0]
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},
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},
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"modules": [
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"modules": [
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@@ -12,7 +12,7 @@
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"type": "script",
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"type": "script",
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"language": "javascript",
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"language": "javascript",
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"uuid": "a1b2c3d4-4444-5555-6666-abcdef789012",
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"uuid": "a1b2c3d4-4444-5555-6666-abcdef789012",
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"version": [1, 0, 3],
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"version": [1, 0, 4],
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"entry": "scripts/main.js"
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"entry": "scripts/main.js"
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}
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}
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],
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],
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@@ -1,11 +1,11 @@
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import { world, system } from "@minecraft/server";
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import { world, system } from "@minecraft/server";
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import { transferPlayer } from "@minecraft/server-admin";
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import { transferPlayer } from "@minecraft/server-admin";
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// Portal definitions: name, center position, and direct transfer target
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// Portal definitions: name, center position, color, and direct transfer target
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const portals = [
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const portals = [
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{ name: "Jamie's World", x: -15, y: 65, z: -24, host: "10.0.0.247", port: 19133 },
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{ name: "Jamie's World", x: -15, y: 65, z: -24, host: "10.0.0.247", port: 19133, color: "§a" },
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{ name: "Lyla's World", x: 0, y: 65, z: -24, host: "10.0.0.247", port: 19134 },
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{ name: "Lyla's World", x: 0, y: 65, z: -24, host: "10.0.0.247", port: 19134, color: "§d" },
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{ name: "Mya's World", x: 15, y: 65, z: -24, host: "10.0.0.247", port: 19135 },
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{ name: "Mya's World", x: 15, y: 65, z: -24, host: "10.0.0.247", port: 19135, color: "§b" },
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];
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];
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const PORTAL_RADIUS_X = 2.5;
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const PORTAL_RADIUS_X = 2.5;
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@@ -43,6 +43,9 @@ system.runInterval(() => {
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if (dx < PORTAL_RADIUS_X && dy < PORTAL_RADIUS_Y && dz < PORTAL_RADIUS_Z) {
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if (dx < PORTAL_RADIUS_X && dy < PORTAL_RADIUS_Y && dz < PORTAL_RADIUS_Z) {
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cooldowns.set(playerId, system.currentTick);
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cooldowns.set(playerId, system.currentTick);
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// Show title notification
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player.runCommand(`titleraw @s title {"rawtext":[{"text":"${portal.color}${portal.name}"}]}`);
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player.runCommand(`titleraw @s subtitle {"rawtext":[{"text":"§7Transferring..."}]}`);
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player.sendMessage(`§6Transferring to ${portal.name}...`);
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player.sendMessage(`§6Transferring to ${portal.name}...`);
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try {
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try {
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transferPlayer(player, { hostname: portal.host, port: portal.port });
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transferPlayer(player, { hostname: portal.host, port: portal.port });
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@@ -61,6 +64,45 @@ world.afterEvents.playerLeave.subscribe((event) => {
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spawnTicks.delete(event.playerId);
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spawnTicks.delete(event.playerId);
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});
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});
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// ─── Place signs above each portal on load ──────────────────────
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function placePortalSigns() {
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const overworld = world.getDimension("overworld");
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const signs = [
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{ x: -15, y: 70, z: -23, name: "Jamie's", color: "§a" },
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{ x: 0, y: 70, z: -23, name: "Lyla's", color: "§d" },
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{ x: 15, y: 70, z: -23, name: "Mya's", color: "§b" },
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];
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for (const sign of signs) {
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try {
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// Place wall sign facing south (toward players approaching from +Z)
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overworld.runCommand(`setblock ${sign.x} ${sign.y} ${sign.z} oak_wall_sign ["facing_direction":3]`);
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} catch (e) {
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// Non-fatal — chunks may not be loaded
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}
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}
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// Delay to let sign blocks register, then write text
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system.runTimeout(() => {
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for (const sign of signs) {
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try {
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const block = overworld.getBlock({ x: sign.x, y: sign.y, z: sign.z });
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if (!block) continue;
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const signComponent = block.getComponent("minecraft:sign");
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if (!signComponent) continue;
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signComponent.setText(`${sign.color}${sign.name}\n${sign.color}World\n§7▼ Step in ▼`);
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} catch (e) {
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// Non-fatal
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}
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}
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}, 10);
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}
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system.runTimeout(() => {
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placePortalSigns();
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}, 40);
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system.run(() => {
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system.run(() => {
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world.sendMessage("§6[Hub] §7Portal transfer system loaded!");
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world.sendMessage("§6[Hub] §7Portal transfer system loaded!");
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});
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});
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