feat(easter-eggs): add easter egg hunt addon across all worlds
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50 eggs hidden per child world (Jamie/Lyla/Mya) in 8 creative hiding scenes (barrels, hay bales, flower patches, logs, fences, crafting tables, mossy ledges, leaf clusters). Each world uses a distinct glazed terracotta colour. Found eggs are tracked via player tags which persist across server transfers; lobby reads tags and maintains a scoreboard leaderboard (egg_count objective). Gitea deploy workflow updated to include easter-egg-addon/ and docker-compose.yml in checkout. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
29
easter-egg-addon/easter_egg_child_BP/manifest.json
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29
easter-egg-addon/easter_egg_child_BP/manifest.json
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{
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"format_version": 2,
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"header": {
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"name": "Easter Egg Hunt",
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"description": "Hides 50 easter eggs around spawn for players to find",
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"uuid": "c1e2a3b4-5678-9012-abcd-ef1234567890",
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"version": [1, 0, 0],
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"min_engine_version": [1, 21, 0]
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},
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"modules": [
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{
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"type": "script",
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"language": "javascript",
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"uuid": "d2f3b4c5-6789-0123-bcde-f12345678901",
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"version": [1, 0, 0],
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"entry": "scripts/main.js"
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}
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],
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"dependencies": [
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{
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"module_name": "@minecraft/server",
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"version": "1.17.0"
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},
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{
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"module_name": "@minecraft/server-admin",
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"version": "1.0.0-beta"
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}
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]
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}
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333
easter-egg-addon/easter_egg_child_BP/scripts/main.js
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333
easter-egg-addon/easter_egg_child_BP/scripts/main.js
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import { world, system } from "@minecraft/server";
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import { variables } from "@minecraft/server-admin";
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// ─── World Detection ─────────────────────────────────────────────
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// Each world uses a unique prefix and egg colour.
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// Detection follows the hub-return pattern: read variables.json world_name.
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// Persisted in dynamic properties so it only detects once.
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let PREFIX = "";
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let EGG_BLOCK = "";
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try {
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const p = world.getDynamicProperty("egg_prefix");
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const b = world.getDynamicProperty("egg_block");
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if (p && b) { PREFIX = p; EGG_BLOCK = b; }
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} catch (e) { /* will detect below */ }
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if (!PREFIX) {
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let worldName = "";
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try { worldName = (variables.get("world_name") || "").toLowerCase(); } catch (e) {}
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if (worldName.includes("jamie")) { PREFIX = "j"; EGG_BLOCK = "lime_glazed_terracotta"; }
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else if (worldName.includes("lyla")) { PREFIX = "l"; EGG_BLOCK = "purple_glazed_terracotta"; }
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else if (worldName.includes("mya")) { PREFIX = "m"; EGG_BLOCK = "cyan_glazed_terracotta"; }
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else { PREFIX = "?"; EGG_BLOCK = "yellow_glazed_terracotta"; }
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try {
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world.setDynamicProperty("egg_prefix", PREFIX);
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world.setDynamicProperty("egg_block", EGG_BLOCK);
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} catch (e) {}
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}
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// ─── Egg Positions ───────────────────────────────────────────────
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// 50 (dx, dz) offsets from world spawn.
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// Three rings: close (5-20), medium (20-50), far (50-100).
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const EGG_OFFSETS = [
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// Close ring — 12 eggs
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[ 8, 5], [-6, 9], [12, -3], [-10, 7], [ 5, -14], [-14, -5],
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[ 7, 11], [-8, -12], [15, 8], [-15, 3], [ 4, 18], [ -3, -16],
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// Medium ring — 22 eggs
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[ 22, 15], [-25, 8], [18, -28], [-20, -22], [35, 5], [-38, 12],
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[ 30,-18], [-32, 25], [45, 10], [-42, -8], [15, 40], [-18, -35],
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[ 28, 35], [-30,-28], [48, -12], [-45, 20], [38,-32], [-22, 45],
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[ 12,-48], [-48,-15], [50, 22], [-38, -40],
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// Far ring — 16 eggs
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[ 65, 15], [-68, 22], [55, -48], [-58, 42], [ 72, 35], [-75, -18],
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[ 80,-55], [-82, 40], [58, 70], [-60, -65], [ 90, 12], [-85, -50],
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[ 45, 82], [-48, 78], [75, -70], [-70, 75],
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];
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// ─── Scene Descriptions ──────────────────────────────────────────
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// 8 hiding scenes cycle across the 50 eggs (6-7 per type).
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// Each scene places supporting blocks then the egg itself.
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// Eggs are visible but require exploration to find.
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const SCENE_NAMES = [
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"atop a barrel",
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"on a hay bale",
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"nestled in a flower patch",
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"perched on a log",
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"between fence posts",
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"on a crafting table",
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"on a mossy ledge",
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"hidden in a leaf cluster",
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];
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// ─── Cached Positions ────────────────────────────────────────────
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let eggPositions = null; // null = not yet loaded from storage
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function getEggPositions() {
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if (eggPositions !== null) return eggPositions;
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try {
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const json = world.getDynamicProperty("eggs_data");
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if (json && json.length > 2) {
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eggPositions = JSON.parse(json);
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return eggPositions;
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}
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} catch (e) {}
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return null;
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}
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// ─── Surface Scanner ─────────────────────────────────────────────
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function findSurfaceY(dimension, x, spawnY, z) {
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const top = Math.min(320, spawnY + 60);
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const bottom = Math.max(-60, spawnY - 30);
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for (let y = top; y >= bottom; y--) {
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try {
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const block = dimension.getBlock({ x, y, z });
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if (block && block.typeId !== "minecraft:air") {
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return y + 1; // first empty block above the topmost solid block
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}
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} catch (e) { /* chunk not loaded — skip */ }
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}
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return spawnY;
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}
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// ─── Scene Builder ───────────────────────────────────────────────
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/**
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* Constructs a hiding scene and places the egg.
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* Returns the actual Y coordinate the egg was placed at.
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*/
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function buildScene(dim, sceneIndex, x, surfY, z) {
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const cmds = [];
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let eggY = surfY;
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switch (sceneIndex % 8) {
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case 0: // Barrel nook — coloured egg perched on a barrel
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cmds.push(`setblock ${x} ${surfY} ${z} barrel`);
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eggY = surfY + 1;
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break;
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case 1: // Hay bale — egg resting on a bale of hay
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cmds.push(`setblock ${x} ${surfY} ${z} hay_block`);
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eggY = surfY + 1;
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break;
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case 2: // Flower patch — egg nestled among wildflowers
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cmds.push(`setblock ${x-1} ${surfY} ${z} poppy`);
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cmds.push(`setblock ${x+1} ${surfY} ${z} cornflower`);
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cmds.push(`setblock ${x} ${surfY} ${z-1} dandelion`);
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eggY = surfY; // egg at centre, same level as the flowers
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break;
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case 3: // Log perch — egg balanced atop a cut log
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cmds.push(`setblock ${x} ${surfY} ${z} oak_log`);
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eggY = surfY + 1;
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break;
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case 4: // Fence posts — egg elevated on a fence post pedestal
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cmds.push(`setblock ${x-1} ${surfY} ${z} oak_fence`);
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cmds.push(`setblock ${x} ${surfY} ${z} oak_fence`);
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cmds.push(`setblock ${x+1} ${surfY} ${z} oak_fence`);
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eggY = surfY + 1; // sits atop the centre post
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break;
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case 5: // Crafting table — egg left on a workbench
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cmds.push(`setblock ${x} ${surfY} ${z} crafting_table`);
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eggY = surfY + 1;
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break;
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case 6: // Mossy ledge — egg raised on a small stone platform
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cmds.push(`setblock ${x} ${surfY} ${z} mossy_cobblestone`);
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cmds.push(`setblock ${x-1} ${surfY} ${z} mossy_cobblestone`);
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eggY = surfY + 1;
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break;
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case 7: // Leaf cluster — egg tucked up in a low canopy of leaves
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// Lower ring of leaves at surfY+1 (partial enclosure)
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cmds.push(`setblock ${x+1} ${surfY+1} ${z} oak_leaves`);
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cmds.push(`setblock ${x-1} ${surfY+1} ${z} oak_leaves`);
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// Upper ring of leaves at surfY+2 (surrounds the egg)
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cmds.push(`setblock ${x+1} ${surfY+2} ${z} oak_leaves`);
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cmds.push(`setblock ${x-1} ${surfY+2} ${z} oak_leaves`);
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cmds.push(`setblock ${x} ${surfY+2} ${z+1} oak_leaves`);
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cmds.push(`setblock ${x} ${surfY+2} ${z-1} oak_leaves`);
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eggY = surfY + 2; // visible from the side through the semi-transparent leaves
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break;
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}
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// Always place the egg block last so it overwrites anything at its position
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cmds.push(`setblock ${x} ${eggY} ${z} ${EGG_BLOCK}`);
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for (const cmd of cmds) {
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try { dim.runCommand(cmd); } catch (e) { /* non-fatal — chunk may not be loaded */ }
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}
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return eggY;
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}
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// ─── Egg Placement ───────────────────────────────────────────────
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function placeAllEggs() {
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if (world.getDynamicProperty("eggs_placed") === "true") return;
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const spawn = world.getDefaultSpawnLocation();
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const overworld = world.getDimension("overworld");
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const positions = [];
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for (let i = 0; i < EGG_OFFSETS.length; i++) {
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const [dx, dz] = EGG_OFFSETS[i];
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const x = Math.floor(spawn.x) + dx;
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const z = Math.floor(spawn.z) + dz;
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const surfY = findSurfaceY(overworld, x, Math.floor(spawn.y), z);
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const eggY = buildScene(overworld, i, x, surfY, z);
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positions.push({ x, y: eggY, z, id: i + 1 });
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}
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try {
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world.setDynamicProperty("eggs_data", JSON.stringify(positions));
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world.setDynamicProperty("eggs_placed", "true");
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world.sendMessage(`§6[Easter Eggs] §f${positions.length} eggs are now hidden around spawn — happy hunting!`);
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} catch (e) {
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world.sendMessage(`§c[Easter Eggs] §fFailed to save egg data: ${e.message}`);
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}
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}
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// ─── Egg Collection ──────────────────────────────────────────────
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function collectEgg(player, egg, tagId) {
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try {
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// Count before adding the tag (getTags is synchronous)
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const before = player.getTags().filter(t => t.startsWith(`egg_${PREFIX}_`)).length;
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const newCount = before + 1;
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player.runCommand(`tag @s add ${tagId}`);
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player.dimension.runCommand(`setblock ${egg.x} ${egg.y} ${egg.z} air`);
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player.dimension.runCommand(`particle minecraft:egg_destroy_emitter ${egg.x} ${egg.y} ${egg.z}`);
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player.runCommand(`playsound random.orb @s`);
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player.runCommand(`playsound random.levelup @s`);
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player.runCommand(`give @s emerald 1`);
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player.runCommand(`titleraw @s title {"rawtext":[{"text":"§6Easter Egg Found!"}]}`);
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player.runCommand(`titleraw @s subtitle {"rawtext":[{"text":"§e${newCount}/50 §7found in this world"}]}`);
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player.sendMessage(
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`§6[Eggs] §fEgg §e#${egg.id} §f(${SCENE_NAMES[(egg.id - 1) % 8]}) §7| §e${newCount}/50 §7in this world`
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);
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if (newCount === 50) {
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world.sendMessage(`§6§l✨ ${player.name} found all 50 eggs! ✨ §r§6Return to the lobby for your final score!`);
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}
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} catch (e) {
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// Player may have disconnected — non-fatal
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}
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}
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// ─── Detection Loop ──────────────────────────────────────────────
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system.runInterval(() => {
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const positions = getEggPositions();
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if (!positions || positions.length === 0) return;
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for (const player of world.getAllPlayers()) {
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const pos = player.location;
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const tags = player.getTags();
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for (const egg of positions) {
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const tagId = `egg_${PREFIX}_${egg.id}`;
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if (tags.includes(tagId)) continue; // already found
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const dx = Math.abs(pos.x - egg.x);
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const dy = Math.abs(pos.y - egg.y);
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const dz = Math.abs(pos.z - egg.z);
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if (dx <= 2.5 && dy <= 2.0 && dz <= 2.5) {
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collectEgg(player, egg, tagId);
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}
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}
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}
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}, 10);
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// ─── Chat Commands ───────────────────────────────────────────────
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function handleEggCommand(player, msg) {
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if (msg === "!eggs") {
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const count = player.getTags().filter(t => t.startsWith(`egg_${PREFIX}_`)).length;
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const color = PREFIX === "j" ? "§a" : PREFIX === "l" ? "§d" : "§b";
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player.sendMessage(`§6[Eggs] §fFound §e${count}§f/50 eggs in this world.`);
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if (count === 50) {
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player.sendMessage("§a§lYou found all 50! Return to the lobby to see the leaderboard.");
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} else {
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player.sendMessage(`§7${color}Hint: eggs are hidden in flower patches, on logs, barrels, hay bales, fences, crafting tables, mossy ledges, and leaf clusters.`);
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}
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return true;
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}
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if (msg.startsWith("!seteggworld ")) {
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const arg = msg.split(" ")[1];
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if (!["j", "l", "m"].includes(arg)) {
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player.sendMessage("§c[Eggs] Usage: §e!seteggworld j§c (Jamie), §el§c (Lyla), §em§c (Mya)");
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return true;
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}
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const blockMap = { j: "lime_glazed_terracotta", l: "purple_glazed_terracotta", m: "cyan_glazed_terracotta" };
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PREFIX = arg;
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EGG_BLOCK = blockMap[arg];
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try {
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world.setDynamicProperty("egg_prefix", PREFIX);
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world.setDynamicProperty("egg_block", EGG_BLOCK);
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world.setDynamicProperty("eggs_placed", "false");
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world.setDynamicProperty("eggs_data", "");
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} catch (e) {}
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eggPositions = null;
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player.sendMessage(`§6[Eggs] §fWorld prefix set to §e${arg}§f — re-placing eggs...`);
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system.runTimeout(() => placeAllEggs(), 20);
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return true;
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}
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if (msg === "!reseteggsworld") {
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try {
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world.setDynamicProperty("eggs_placed", "false");
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world.setDynamicProperty("eggs_data", "");
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} catch (e) {}
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eggPositions = null;
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player.sendMessage("§6[Eggs] §fEgg data cleared — re-placing all eggs...");
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system.runTimeout(() => placeAllEggs(), 20);
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return true;
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}
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return false;
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}
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try {
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world.beforeEvents.chatSend.subscribe((event) => {
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const msg = event.message.trim().toLowerCase();
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if (msg === "!eggs" || msg.startsWith("!seteggworld ") || msg === "!reseteggsworld") {
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event.cancel = true;
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const player = event.sender;
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system.run(() => handleEggCommand(player, msg));
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}
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});
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} catch (e) {
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// beforeEvents.chatSend requires beta API — chat commands unavailable
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}
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system.afterEvents.scriptEventReceive.subscribe((event) => {
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if (event.id !== "eggs:cmd") return;
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const player = event.sourceEntity;
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if (!player) return;
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handleEggCommand(player, `!${(event.message || "").trim().toLowerCase()}`);
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});
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// ─── Startup ─────────────────────────────────────────────────────
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system.runTimeout(() => {
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placeAllEggs();
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}, 120); // 6 second delay to allow world chunks to load near spawn
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system.run(() => {
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world.sendMessage("§6[Easter Eggs] §fHunt active! Type §e!eggs §fto check your progress.");
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});
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25
easter-egg-addon/easter_egg_lobby_BP/manifest.json
Normal file
25
easter-egg-addon/easter_egg_lobby_BP/manifest.json
Normal file
@@ -0,0 +1,25 @@
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{
|
||||
"format_version": 2,
|
||||
"header": {
|
||||
"name": "Easter Egg Lobby",
|
||||
"description": "Tracks egg counts from all worlds and shows a leaderboard in the lobby",
|
||||
"uuid": "e3a4c5d6-7890-1234-cdef-012345678902",
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||||
"version": [1, 0, 0],
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||||
"min_engine_version": [1, 21, 0]
|
||||
},
|
||||
"modules": [
|
||||
{
|
||||
"type": "script",
|
||||
"language": "javascript",
|
||||
"uuid": "f4b5d6e7-8901-2345-def0-123456789013",
|
||||
"version": [1, 0, 0],
|
||||
"entry": "scripts/main.js"
|
||||
}
|
||||
],
|
||||
"dependencies": [
|
||||
{
|
||||
"module_name": "@minecraft/server",
|
||||
"version": "1.17.0"
|
||||
}
|
||||
]
|
||||
}
|
||||
129
easter-egg-addon/easter_egg_lobby_BP/scripts/main.js
Normal file
129
easter-egg-addon/easter_egg_lobby_BP/scripts/main.js
Normal file
@@ -0,0 +1,129 @@
|
||||
import { world, system } from "@minecraft/server";
|
||||
|
||||
// ─── Constants ───────────────────────────────────────────────────
|
||||
|
||||
const OBJECTIVE = "egg_count";
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const EGG_PATTERN = /^egg_[jlm]_\d+$/;
|
||||
|
||||
// ─── Scoreboard Setup ────────────────────────────────────────────
|
||||
|
||||
function ensureScoreboard() {
|
||||
const overworld = world.getDimension("overworld");
|
||||
try {
|
||||
overworld.runCommand(`scoreboard objectives add ${OBJECTIVE} dummy "§6Easter Eggs §7(total)"`);
|
||||
} catch (e) {
|
||||
// Objective already exists — not an error
|
||||
}
|
||||
try {
|
||||
overworld.runCommand(`scoreboard objectives setdisplay sidebar ${OBJECTIVE} descending`);
|
||||
} catch (e) {}
|
||||
}
|
||||
|
||||
// ─── Egg Counting ────────────────────────────────────────────────
|
||||
|
||||
function countPlayerEggs(player) {
|
||||
const tags = player.getTags();
|
||||
let j = 0, l = 0, m = 0;
|
||||
for (const tag of tags) {
|
||||
if (!EGG_PATTERN.test(tag)) continue;
|
||||
if (tag.startsWith("egg_j_")) j++;
|
||||
else if (tag.startsWith("egg_l_")) l++;
|
||||
else if (tag.startsWith("egg_m_")) m++;
|
||||
}
|
||||
return { total: j + l + m, j, l, m };
|
||||
}
|
||||
|
||||
function updatePlayerScore(player) {
|
||||
const counts = countPlayerEggs(player);
|
||||
try {
|
||||
player.runCommand(`scoreboard players set @s ${OBJECTIVE} ${counts.total}`);
|
||||
} catch (e) {}
|
||||
return counts;
|
||||
}
|
||||
|
||||
// ─── Player Spawn ────────────────────────────────────────────────
|
||||
// Wait 40 ticks (2 seconds) after spawn for player state/tags to fully load,
|
||||
// then update their scoreboard position and show a welcome subtitle.
|
||||
|
||||
world.afterEvents.playerSpawn.subscribe((event) => {
|
||||
const player = event.player;
|
||||
system.runTimeout(() => {
|
||||
try {
|
||||
const { total, j, l, m } = updatePlayerScore(player);
|
||||
if (total > 0) {
|
||||
player.runCommand(
|
||||
`titleraw @s subtitle {"rawtext":[{"text":"§7Eggs found: §6${total}§7/150 §8(§aJ:${j} §dL:${l} §bM:${m}§8)"}]}`
|
||||
);
|
||||
}
|
||||
if (total === 150) {
|
||||
world.sendMessage(`§6§l🥚 ${player.name} has found ALL 150 easter eggs! 🥚`);
|
||||
}
|
||||
} catch (e) {}
|
||||
}, 40);
|
||||
});
|
||||
|
||||
// ─── Refresh on Interval ─────────────────────────────────────────
|
||||
// Keep scores up-to-date as players arrive from child worlds.
|
||||
|
||||
system.runInterval(() => {
|
||||
for (const player of world.getAllPlayers()) {
|
||||
updatePlayerScore(player);
|
||||
}
|
||||
}, 100); // every 5 seconds
|
||||
|
||||
// ─── Chat Commands ───────────────────────────────────────────────
|
||||
|
||||
function handleLobbyEggCommand(player) {
|
||||
const { total, j, l, m } = countPlayerEggs(player);
|
||||
player.sendMessage("§6[Easter Eggs] §fYour collection:");
|
||||
player.sendMessage(` §aJamie's World: §e${j}§7/50 ${"§2▓".repeat(Math.floor(j / 5))}§8${"░".repeat(10 - Math.floor(j / 5))}`);
|
||||
player.sendMessage(` §dLyla's World: §e${l}§7/50 ${"§5▓".repeat(Math.floor(l / 5))}§8${"░".repeat(10 - Math.floor(l / 5))}`);
|
||||
player.sendMessage(` §bMya's World: §e${m}§7/50 ${"§3▓".repeat(Math.floor(m / 5))}§8${"░".repeat(10 - Math.floor(m / 5))}`);
|
||||
player.sendMessage(` §6Total: §e${total}§7/150`);
|
||||
|
||||
if (total === 150) {
|
||||
player.sendMessage("§a§l🥚 YOU FOUND ALL 150 EGGS! You are the Easter Champion! 🥚");
|
||||
} else if (total >= 100) {
|
||||
player.sendMessage("§6Almost there! Just " + (150 - total) + " more to go!");
|
||||
} else if (total >= 50) {
|
||||
player.sendMessage("§eGreat progress! Keep exploring each world.");
|
||||
} else if (total === 0) {
|
||||
player.sendMessage("§7Visit Jamie, Lyla, and Mya's worlds to find hidden eggs!");
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
world.beforeEvents.chatSend.subscribe((event) => {
|
||||
const msg = event.message.trim().toLowerCase();
|
||||
if (msg === "!eggs") {
|
||||
event.cancel = true;
|
||||
const player = event.sender;
|
||||
system.run(() => handleLobbyEggCommand(player));
|
||||
}
|
||||
});
|
||||
} catch (e) {
|
||||
// beforeEvents.chatSend requires beta API — chat commands unavailable
|
||||
}
|
||||
|
||||
system.afterEvents.scriptEventReceive.subscribe((event) => {
|
||||
if (event.id !== "eggs:cmd") return;
|
||||
const player = event.sourceEntity;
|
||||
if (!player) return;
|
||||
if ((event.message || "").trim().toLowerCase() === "eggs") {
|
||||
handleLobbyEggCommand(player);
|
||||
}
|
||||
});
|
||||
|
||||
// ─── Startup ─────────────────────────────────────────────────────
|
||||
|
||||
system.runTimeout(() => {
|
||||
ensureScoreboard();
|
||||
// Update scores for anyone already online
|
||||
for (const player of world.getAllPlayers()) {
|
||||
updatePlayerScore(player);
|
||||
}
|
||||
}, 20);
|
||||
|
||||
system.run(() => {
|
||||
world.sendMessage("§6[Easter Eggs] §fLeaderboard active! Type §e!eggs §fto see your full collection.");
|
||||
});
|
||||
Reference in New Issue
Block a user