fix(camping): use air/liquid check for tent ground + legacy geo format
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Two live-testing regressions: - block.isSolid is not a reliable member of the @minecraft/server Block API in BDS 1.26 — it returned undefined, so !b.isSolid was always true and every ground cell failed. Replaced with !b.isAir && !b.isLiquid (same predicate the clear-space check below already uses), which correctly accepts grass/dirt/stone and only rejects air or water/lava. - The half-slab hammock geometry was silently rejected and rendered invisible. The block-model parser wants the legacy 1.12.0 format with simple "uv": [0, 0], not 1.21.0 with per-face UV objects. Rewritten hammock_slab.geo.json to match the working addon/spark_pet_RP/models/blocks/dragon_basket.geo.json format. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -130,7 +130,7 @@ function tryPlaceTent(player) {
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for (const g of groundCells) {
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const b = dim.getBlock(g);
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if (!b || !b.isSolid) {
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if (!b || b.isAir || b.isLiquid) {
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const seen = b ? b.typeId : "unloaded";
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player.sendMessage(`§c[Camping] §7Ground at §f${g.x},${g.y},${g.z}§7 is §f${seen}§7 — need solid ground there.`);
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return false;
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