feat(portals): add craftable portal blocks replacing hardcoded coordinates

Portal frame crafted from obsidian + ender pearl, combined with crystals
(emerald/amethyst/prismarine) to create world-specific portal blocks.
Stepping on a portal block triggers transfer. Includes resource pack with
vanilla textures, block definitions, crafting recipes, and updated script.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-19 14:23:23 +00:00
parent 5eefd26f67
commit d9eafd2c12
15 changed files with 273 additions and 68 deletions

View File

@@ -1,16 +1,13 @@
import { world, system } from "@minecraft/server";
import { transferPlayer } from "@minecraft/server-admin";
// Portal definitions: name, center position, color, and direct transfer target
const portals = [
{ name: "Jamie's World", x: -15, y: 65, z: -24, host: "10.0.0.247", port: 19133, color: "§a" },
{ name: "Lyla's World", x: 0, y: 65, z: -24, host: "10.0.0.247", port: 19134, color: "§d" },
{ name: "Mya's World", x: 15, y: 65, z: -24, host: "10.0.0.247", port: 19135, color: "§b" },
];
// Portal block → transfer target mapping
const PORTAL_BLOCKS = {
"silverlabs:portal_jamie": { name: "Jamie's World", host: "10.0.0.247", port: 19133, color: "§a" },
"silverlabs:portal_lyla": { name: "Lyla's World", host: "10.0.0.247", port: 19134, color: "§d" },
"silverlabs:portal_mya": { name: "Mya's World", host: "10.0.0.247", port: 19135, color: "§b" },
};
const PORTAL_RADIUS_X = 2.5;
const PORTAL_RADIUS_Z = 2.0;
const PORTAL_RADIUS_Y = 2.0;
const COOLDOWN_TICKS = 100; // 5 seconds cooldown
const SPAWN_PROTECTION_TICKS = 200; // 10 seconds — ignore portal detection after spawn
@@ -36,24 +33,28 @@ system.runInterval(() => {
const spawnedAt = spawnTicks.get(playerId) || 0;
if (system.currentTick - spawnedAt < SPAWN_PROTECTION_TICKS) continue;
for (const portal of portals) {
const dx = Math.abs(pos.x - portal.x);
const dy = Math.abs(pos.y - portal.y);
const dz = Math.abs(pos.z - portal.z);
// Check block at player's feet and one block below
const dimension = player.dimension;
const blockAtFeet = dimension.getBlock({ x: Math.floor(pos.x), y: Math.floor(pos.y), z: Math.floor(pos.z) });
const blockBelow = dimension.getBlock({ x: Math.floor(pos.x), y: Math.floor(pos.y) - 1, z: Math.floor(pos.z) });
if (dx < PORTAL_RADIUS_X && dy < PORTAL_RADIUS_Y && dz < PORTAL_RADIUS_Z) {
cooldowns.set(playerId, system.currentTick);
// Show title notification
player.runCommand(`titleraw @s title {"rawtext":[{"text":"${portal.color}${portal.name}"}]}`);
player.runCommand(`titleraw @s subtitle {"rawtext":[{"text":"§7Transferring..."}]}`);
player.sendMessage(`§6Transferring to ${portal.name}...`);
try {
transferPlayer(player, { hostname: portal.host, port: portal.port });
} catch (e) {
player.sendMessage(`§cTransfer failed: ${e.message}`);
}
break;
}
const feetId = blockAtFeet?.typeId;
const belowId = blockBelow?.typeId;
const portal = PORTAL_BLOCKS[feetId] || PORTAL_BLOCKS[belowId];
if (!portal) continue;
cooldowns.set(playerId, system.currentTick);
// Teleport player away from the portal block so they don't land on it on return
player.teleport({ x: pos.x, y: pos.y, z: pos.z + 3 });
// Show title notification
player.runCommand(`titleraw @s title {"rawtext":[{"text":"${portal.color}${portal.name}"}]}`);
player.runCommand(`titleraw @s subtitle {"rawtext":[{"text":"§7Transferring..."}]}`);
player.sendMessage(`§6Transferring to ${portal.name}...`);
try {
transferPlayer(player, { hostname: portal.host, port: portal.port });
} catch (e) {
player.sendMessage(`§cTransfer failed: ${e.message}`);
}
}
}, 10); // Check every half second
@@ -64,45 +65,6 @@ world.afterEvents.playerLeave.subscribe((event) => {
spawnTicks.delete(event.playerId);
});
// ─── Place signs above each portal on load ──────────────────────
function placePortalSigns() {
const overworld = world.getDimension("overworld");
const signs = [
{ x: -15, y: 70, z: -23, name: "Jamie's", color: "§a" },
{ x: 0, y: 70, z: -23, name: "Lyla's", color: "§d" },
{ x: 15, y: 70, z: -23, name: "Mya's", color: "§b" },
];
for (const sign of signs) {
try {
// Place wall sign facing south (toward players approaching from +Z)
overworld.runCommand(`setblock ${sign.x} ${sign.y} ${sign.z} oak_wall_sign ["facing_direction":3]`);
} catch (e) {
// Non-fatal — chunks may not be loaded
}
}
// Delay to let sign blocks register, then write text
system.runTimeout(() => {
for (const sign of signs) {
try {
const block = overworld.getBlock({ x: sign.x, y: sign.y, z: sign.z });
if (!block) continue;
const signComponent = block.getComponent("minecraft:sign");
if (!signComponent) continue;
signComponent.setText(`${sign.color}${sign.name}\n${sign.color}World\n§7▼ Step in ▼`);
} catch (e) {
// Non-fatal
}
}
}, 10);
}
system.runTimeout(() => {
placePortalSigns();
}, 40);
system.run(() => {
world.sendMessage("§6[Hub] §7Portal transfer system loaded!");
world.sendMessage("§6[Hub] §7Portal transfer system loaded! Place portal blocks to create portals.");
});