feat(redstone-link): real block textures via build-textures.py, add build.sh
The first textures were a motif floating on a flat slab. That hits the lesson already documented on mailbox_block(): an icon-like sprite "reads as a placeholder when applied to all 6 faces of a cube". Replaced with machine faces whose traces run out to the edges, so they connect across tile boundaries and a wall of them reads as continuous circuitry -- transmitter radiating out, receiver feeding in. Generated through scripts/build-textures.py using the existing palette and rect/px/save helpers rather than an ad-hoc script, so they regenerate with everything else. Running the pipeline also rewrites the other five textures, but pixel-identically -- that churn is only a newer Pillow re-encoding, so those files are left alone. RP header bumped to 1.0.1 (with the BP dependency to match) because clients cache packs by uuid+version and would otherwise keep serving the old art. The lobby world pin was updated to match; a mismatch silently drops the pack from the stack. Adds build.sh to package the .mcaddon, mirroring addon/build.sh. It omits that script's `-x` exclude: these packs have no dotfiles, and dropping it keeps the script working with the 7-Zip `zip` shim on the workstation as well as Info-ZIP on the CI runner. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015Gf1kZypRDfPL1YiWUS1LC
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