feat(redstone-link): real block textures via build-textures.py, add build.sh
The first textures were a motif floating on a flat slab. That hits the lesson already documented on mailbox_block(): an icon-like sprite "reads as a placeholder when applied to all 6 faces of a cube". Replaced with machine faces whose traces run out to the edges, so they connect across tile boundaries and a wall of them reads as continuous circuitry -- transmitter radiating out, receiver feeding in. Generated through scripts/build-textures.py using the existing palette and rect/px/save helpers rather than an ad-hoc script, so they regenerate with everything else. Running the pipeline also rewrites the other five textures, but pixel-identically -- that churn is only a newer Pillow re-encoding, so those files are left alone. RP header bumped to 1.0.1 (with the BP dependency to match) because clients cache packs by uuid+version and would otherwise keep serving the old art. The lobby world pin was updated to match; a mismatch silently drops the pack from the stack. Adds build.sh to package the .mcaddon, mirroring addon/build.sh. It omits that script's `-x` exclude: these packs have no dotfiles, and dropping it keeps the script working with the 7-Zip `zip` shim on the workstation as well as Info-ZIP on the CI runner. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015Gf1kZypRDfPL1YiWUS1LC
This commit is contained in:
co-authored by
Claude Opus 5
parent
8ded29cbcc
commit
db8931784e
@@ -0,0 +1,38 @@
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#!/bin/bash
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set -e
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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BUILD_DIR="$SCRIPT_DIR/build"
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rm -rf "$BUILD_DIR"
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mkdir -p "$BUILD_DIR"
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# Each pack is zipped from INSIDE its own directory so that manifest.json sits
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# at the archive root. An extra nesting level makes Minecraft reject the import.
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# No -x exclude here, unlike addon/build.sh: these pack dirs contain no
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# dotfiles, and dropping it keeps the script working with the 7-Zip `zip`
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# shim on the Windows workstation as well as Info-ZIP on the CI runner.
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echo "Packaging Behavior Pack..."
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cd "$SCRIPT_DIR/redstone_link_BP"
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zip -rq "$BUILD_DIR/redstone_link_BP.mcpack" .
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echo "Packaging Resource Pack..."
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cd "$SCRIPT_DIR/redstone_link_RP"
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zip -rq "$BUILD_DIR/redstone_link_RP.mcpack" .
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echo "Creating .mcaddon bundle..."
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cd "$BUILD_DIR"
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zip -rq "$BUILD_DIR/redstone_link.mcaddon" redstone_link_BP.mcpack redstone_link_RP.mcpack
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echo ""
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echo "Build complete!"
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echo " Output: $BUILD_DIR/redstone_link.mcaddon"
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echo ""
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echo "To install:"
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echo " - Double-click the .mcaddon file on Windows to auto-import"
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echo " - Or copy packs to com.mojang/development_behavior_packs/ and development_resource_packs/"
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echo ""
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echo "Note: import BOTH packs. The behavior pack alone gives you working"
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echo "logic with missing textures and untranslated block names."
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@@ -4,20 +4,36 @@
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"name": "Redstone Link",
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"description": "Wireless redstone: pair a transmitter and a receiver by channel name, no wire in between",
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"uuid": "e4f1a7c2-6b95-4d38-a7e0-3c81d5f2b001",
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"version": [1, 0, 0],
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"min_engine_version": [1, 21, 0]
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"version": [
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1,
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0,
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0
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],
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"min_engine_version": [
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1,
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21,
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0
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]
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},
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"modules": [
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{
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"type": "data",
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"uuid": "e4f1a7c2-6b95-4d38-a7e0-3c81d5f2b002",
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"version": [1, 0, 0]
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"version": [
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1,
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0,
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0
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]
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},
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{
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"type": "script",
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"language": "javascript",
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"uuid": "e4f1a7c2-6b95-4d38-a7e0-3c81d5f2b003",
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"version": [1, 0, 0],
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"version": [
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1,
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0,
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0
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],
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"entry": "scripts/main.js"
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}
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],
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@@ -32,7 +48,11 @@
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},
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{
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"uuid": "e4f1a7c2-6b95-4d38-a7e0-3c81d5f2b004",
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"version": [1, 0, 0]
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"version": [
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1,
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0,
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1
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]
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}
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]
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}
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@@ -4,7 +4,7 @@
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"name": "Redstone Link Resources",
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"description": "Textures and lang for the silverlabs:redstone_link_tx / _rx blocks",
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"uuid": "e4f1a7c2-6b95-4d38-a7e0-3c81d5f2b004",
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"version": [1, 0, 0],
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"version": [1, 0, 1],
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"min_engine_version": [1, 21, 0]
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},
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"modules": [
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@@ -397,12 +397,99 @@ def portal_field() -> Image.Image:
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return img
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# ── Redstone Link transmitter / receiver ───────────────────
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# Machine faces, not icons. Following the mailbox lesson: the motif has to
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# reach the edges or a cube of it reads as a placeholder. Both share a gunmetal
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# plate with corner rivets and a beveled frame; the transmitter carries redstone
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# traces radiating OUT to all four edges, the receiver carries traces running IN
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# to a collector dish. Same silhouette, mirrored behaviour, different accent.
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LINK_PLATE = (62, 66, 74)
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LINK_PLATE_HL = (92, 97, 107)
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LINK_PLATE_SH = (38, 41, 47)
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LINK_RIVET = (140, 146, 158)
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TX_TRACE = (168, 30, 28)
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TX_TRACE_HOT = REDSTONE_BRIGHT
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TX_CORE = (255, 140, 110)
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RX_TRACE = (34, 96, 150)
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RX_TRACE_HOT = (92, 178, 240)
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RX_CORE = (200, 240, 255)
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def _link_plate() -> Image.Image:
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"""Shared gunmetal base: beveled frame + corner rivets, fully opaque."""
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img = Image.new("RGBA", (16, 16), LINK_PLATE)
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# Bevel: lit top/left, shadowed bottom/right
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rect(img, 0, 0, 15, 0, LINK_PLATE_HL)
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rect(img, 0, 0, 0, 15, LINK_PLATE_HL)
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rect(img, 0, 15, 15, 15, LINK_PLATE_SH)
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rect(img, 15, 0, 15, 15, LINK_PLATE_SH)
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# Corner rivets
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for cx, cy in ((2, 2), (13, 2), (2, 13), (13, 13)):
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px(img, cx, cy, LINK_RIVET)
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px(img, cx, cy + 1, LINK_PLATE_SH)
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return img
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def redstone_link_tx() -> Image.Image:
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img = _link_plate()
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# Traces running from the core out to all four edges: this is what makes a
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# cube of it read as wiring rather than a centred sprite.
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rect(img, 7, 0, 8, 15, TX_TRACE)
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rect(img, 0, 7, 15, 8, TX_TRACE)
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# Diagonal spurs toward the corners
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for i in range(3, 7):
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px(img, i, i, TX_TRACE)
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px(img, 15 - i, i, TX_TRACE)
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px(img, i, 15 - i, TX_TRACE)
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px(img, 15 - i, 15 - i, TX_TRACE)
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# Emitter core, hot centre
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rect(img, 6, 6, 9, 9, TX_TRACE_HOT)
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rect(img, 7, 7, 8, 8, TX_CORE)
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px(img, 7, 7, (255, 235, 220))
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# Trace highlight so the cross reads as raised
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rect(img, 7, 1, 7, 5, TX_TRACE_HOT)
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rect(img, 1, 7, 5, 7, TX_TRACE_HOT)
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return img
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def redstone_link_rx() -> Image.Image:
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img = _link_plate()
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# Collector rings, broken at the axes so the in-running traces read clearly
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for x in range(3, 13):
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px(img, x, 3, RX_TRACE)
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px(img, x, 12, RX_TRACE)
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for y in range(3, 13):
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px(img, 3, y, RX_TRACE)
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px(img, 12, y, RX_TRACE)
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for x in range(5, 11):
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px(img, x, 5, RX_TRACE_HOT)
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px(img, x, 10, RX_TRACE_HOT)
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for y in range(5, 11):
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px(img, 5, y, RX_TRACE_HOT)
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px(img, 10, y, RX_TRACE_HOT)
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# Feed lines from the edges into the dish
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rect(img, 7, 0, 8, 2, RX_TRACE)
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rect(img, 7, 13, 8, 15, RX_TRACE)
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rect(img, 0, 7, 2, 8, RX_TRACE)
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rect(img, 13, 7, 15, 8, RX_TRACE)
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# Collector core
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rect(img, 7, 7, 8, 8, RX_TRACE_HOT)
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px(img, 7, 7, RX_CORE)
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px(img, 8, 8, RX_CORE)
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return img
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def main() -> None:
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save(smart_crafting_table(), "smart-crafting-addon/smart_crafting_RP/textures/blocks/smart_crafting_table.png")
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save(post_office_block(), "postal-service-addon/postal_service_RP/textures/blocks/post_office.png")
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save(mailbox_block(), "postal-service-addon/postal_service_RP/textures/blocks/mailbox.png")
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save(tent_canvas(), "camping-supplies-addon/camping_supplies_RP/textures/blocks/tent_canvas.png")
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save(portal_field(), "lobby-addon/lobby_transfer_RP/textures/blocks/portal_field.png")
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save(redstone_link_tx(), "redstone-link-addon/redstone_link_RP/textures/blocks/redstone_link_tx.png")
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save(redstone_link_rx(), "redstone-link-addon/redstone_link_RP/textures/blocks/redstone_link_rx.png")
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if __name__ == "__main__":
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