revert(hub-return): drop recovery_compass texture override
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Three frame-count attempts (256×16 / 512×16 / 16×16) all caused the
same diagonal-line GPU corruption on the compass icon and a strip on
screen. Bedrock's recovery_compass renderer needs metadata beyond the
PNG itself — likely a flipbook_textures.json entry, an animation key
in item_texture.json, or an attachable definition — that this RP
doesn't provide. Without a verified working reference pack to copy
the structure from, every guess corrupts client GPU state.

The directional info already lives on the title-slot HUD (rotating
arrow + distance + label refreshed every 5 ticks), so the icon's
job is just "I'm a compass". Vanilla blue triangle does that fine.

RP bumped 1.0.2 → 1.0.5 across the previous failed attempts to force
client cache flush each time; now pinned at 1.0.5 with an empty
textures/ tree. The pack scaffold stays so future hub-return assets
have a place to land.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-27 23:25:45 +01:00
parent 14043fe2a0
commit fd73ac55ec
2 changed files with 2 additions and 2 deletions

View File

@@ -7,7 +7,7 @@
"version": [ "version": [
1, 1,
0, 0,
2 5
], ],
"min_engine_version": [ "min_engine_version": [
1, 1,
@@ -22,7 +22,7 @@
"version": [ "version": [
1, 1,
0, 0,
2 5
] ]
} }
] ]

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