5 Commits

Author SHA1 Message Date
9789906277 fix(addons): align BP→RP manifest deps + minecraft:geometry on placeholder blocks
Two silent failure modes hit eight addons today:

1. BP→RP dep drift. When an RP version was bumped, dependent BPs kept
   naming the old version. Bedrock loaded both packs but disconnected
   the texture pipeline, so blocks rendered as map_color cubes in the
   inventory. Aligned spark_pet, heyhe_pet, camping_supplies, dynamite,
   home_sign, postal_service, private_chest BP deps to actual RP
   versions. Bumped postal/private_chest RP versions to 1.0.1 to bust
   client RP caches.

2. Missing minecraft:geometry. Bedrock 1.21+ silently fails to render
   custom blocks in inventory unless geometry is declared — even for
   plain full cubes, no warning logged. Added
   minecraft:geometry.full_block to post_office, mailbox, and
   private_chest. Same fix already applied to sun_lamp and the wild
   cherry tree blocks in their respective addon commits.

Saved both failure modes to project memory so they're easy to recognise
next time someone sees "all my custom blocks show as solid coloured
cubes in the inventory".

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-27 22:01:00 +01:00
145f5d9beb feat(spark): time-of-day sleep cycle + needy smoke particle fix
Switch sleep transitions from day_light_level (broken indoors) to
time_of_day, and fix the mood_needy particle reference from the
non-existent minecraft:large_smoke to minecraft:basic_smoke_particle.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-27 21:59:13 +01:00
4bd9efc081 feat(spark_pet): major overhaul — traits, animations, riding, fire, coloured hatching
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Deploy Addons / deploy (push) Successful in 24s
- Movement: slower follow (speed 0.3, stop_dist 5), near-zero teleport chance
- Scales: baby 0.65, juvenile 0.9, adult 1.3 (up from 0.4/0.7/1.0)
- Personality traits (0–4): set by feeding specific foods while sneaking;
  affects stroll range, follow distance, look-at-player frequency
- Passtime animations driven by pure Molang lifecycle math (no timer components):
  groom, sniff, stretch, happy_bounce cycling ~every 3 min per dragon
- Rideable adults: minecraft:rideable + input_ground_controlled, seat at [0,0.9,-0.3]
- Fire breathing: autonomous vs monsters (radius 16) + player-triggered (sneak + fire_charge)
- New hatching system: 6 nest block variants (oak/spruce/jungle/crimson/warped/obsidian),
  craft nest + dragon_egg → coloured egg item; place egg, bonemeal + blaze powder → hatch;
  dragon colour matches nest type via 6 separate egg entity types + born_color events
- 18 new PNG textures: 6 dragon colours, 6 nest blocks, 6 egg items (HSV hue rotation)
- Render controller updated to use texture array indexed by silverlabs:dragon_color property

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 02:12:44 +00:00
c32dbf42c4 feat(addons): update portal blocks, recipes, and transfer scripts
All checks were successful
Deploy Addons / deploy (push) Successful in 17s
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-21 11:31:40 +00:00
389e053dc5 feat: add multi-world hub system with lobby portals and hub-return addon
Lobby addon detects players in portal zones at X: -15/0/15 and transfers
them to Jamie/Lyla/Mya survival worlds. Hub-return addon gives players a
recovery compass and chat commands (!hub, !lobby) to return to the lobby.

Includes docker-compose.yml for 4 Bedrock servers (lobby + 3 child worlds),
spark pet behavior/resource packs, and updated .gitignore.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 22:02:56 +00:00