Two problems, one of them mine.
Reverts thrown_banger/bundle/dynamite from geometry.snowball back to
geometry.item_sprite. Syncing these from main to the host produced
"[Geometry][error] geometry not found?" on the client -- geometry.snowball
does not resolve, while the April item_sprite version the host had been
running does. main was newer but had never been deployed, so the change had
never been validated against a running client. Newer is not the same as
correct, and this should have been verified before syncing rather than
assumed from the timestamps.
Separately, the client was reporting "Missing referenced asset" for every
custom block geometry -- tent_panel_l/r, hammock_slab, portal_field,
dragon_basket -- and spamming "A block must have baked material data in order
to tessellate!" 182,683 times, once per frame per unrenderable block. Those
geometry files exist and are valid; the client was serving stale cached copies
of the resource packs that predate them. Dynamite was the one pack that
refreshed, precisely because its version had just been bumped, which is why
dynamite appeared in game and camping supplies did not.
So every RP that ships models/blocks geometry is bumped to force a re-download:
spark_pet, camping_supplies and lobby_transfer, plus dynamite to carry the
geometry revert. Dependent BP manifests follow, and the world pins were set
explicitly rather than by the repin helper, which correctly refused these --
shared/ holds duplicate copies of the same UUIDs at older versions, so
"version on disk" is ambiguous for them.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015Gf1kZypRDfPL1YiWUS1LC
Two silent failure modes hit eight addons today:
1. BP→RP dep drift. When an RP version was bumped, dependent BPs kept
naming the old version. Bedrock loaded both packs but disconnected
the texture pipeline, so blocks rendered as map_color cubes in the
inventory. Aligned spark_pet, heyhe_pet, camping_supplies, dynamite,
home_sign, postal_service, private_chest BP deps to actual RP
versions. Bumped postal/private_chest RP versions to 1.0.1 to bust
client RP caches.
2. Missing minecraft:geometry. Bedrock 1.21+ silently fails to render
custom blocks in inventory unless geometry is declared — even for
plain full cubes, no warning logged. Added
minecraft:geometry.full_block to post_office, mailbox, and
private_chest. Same fix already applied to sun_lamp and the wild
cherry tree blocks in their respective addon commits.
Saved both failure modes to project memory so they're easy to recognise
next time someone sees "all my custom blocks show as solid coloured
cubes in the inventory".
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Switch sleep transitions from day_light_level (broken indoors) to
time_of_day, and fix the mood_needy particle reference from the
non-existent minecraft:large_smoke to minecraft:basic_smoke_particle.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Lobby addon detects players in portal zones at X: -15/0/15 and transfers
them to Jamie/Lyla/Mya survival worlds. Hub-return addon gives players a
recovery compass and chat commands (!hub, !lobby) to return to the lobby.
Includes docker-compose.yml for 4 Bedrock servers (lobby + 3 child worlds),
spark pet behavior/resource packs, and updated .gitignore.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>