Move the directional waypoint HUD off the action bar (which fights mount
saddle/jump UI for screen space) into the title/subtitle slot — large
rotating arrow + distance up top, label underneath, refreshed every 5
ticks so it stays pinned. Active waypoint now persists across container
restarts via per-player dynamic property instead of an in-memory Map.
New:
- !share command + 📤 button on the compass form: pick a waypoint, pick
a recipient, send them an Accept/Decline prompt; copies into their
list as "Label (from sender)" with capacity check.
- !nav chat fallback: list waypoints with distances, switch active
with !nav <n>, !nav off to clear.
- hub_return_transfer_RP scaffold for future asset overrides.
docker-compose: mount the new RP on jamie/lyla/mya.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Right-clicking the recovery compass now opens an ActionForm menu with
"Return to Hub" plus any lodestone waypoints the player has placed in
the current dimension. Placing a lodestone prompts for a label and
saves it under the waypoints_v1 world dynamic property (max 10 per
player). Selected waypoints drive an on-screen actionbar HUD with
distance and an 8-direction arrow, clearing on arrival within 3 blocks.
Lodestone breaks are ownership-gated and drop the block back.
Bumps pack to 1.0.5 and declares the @minecraft/server-ui dependency
required by the new ActionForm/Modal/MessageForm flows.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Lobby portals now have oak wall signs showing whose world each portal leads to
(Jamie/Lyla/Mya with color-coded text). Players see a title notification when
entering a portal. Child worlds show a welcome title with the world name on
arrival, read from variables.json via @minecraft/server-admin.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Switch from runCommand("transfer ...") to the @minecraft/server-admin
transferPlayer() function for reliable server-to-server transfers.
Enable Beta APIs experiment (gametest flag) in all 4 world level.dat files.
Add spawn protection to prevent transfer loops on arrival.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The /transfer command doesn't accept quoted player names. Removing the
embedded double quotes fixes portal transfers in both lobby and hub-return
addons.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Lobby addon detects players in portal zones at X: -15/0/15 and transfers
them to Jamie/Lyla/Mya survival worlds. Hub-return addon gives players a
recovery compass and chat commands (!hub, !lobby) to return to the lobby.
Includes docker-compose.yml for 4 Bedrock servers (lobby + 3 child worlds),
spark pet behavior/resource packs, and updated .gitignore.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>