Commit Graph

8 Commits

Author SHA1 Message Date
ad5c365c2c fix(camping): use air/liquid check for tent ground + legacy geo format
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Two live-testing regressions:

- block.isSolid is not a reliable member of the @minecraft/server Block
  API in BDS 1.26 — it returned undefined, so !b.isSolid was always
  true and every ground cell failed. Replaced with !b.isAir &&
  !b.isLiquid (same predicate the clear-space check below already
  uses), which correctly accepts grass/dirt/stone and only rejects air
  or water/lava.

- The half-slab hammock geometry was silently rejected and rendered
  invisible. The block-model parser wants the legacy 1.12.0 format
  with simple "uv": [0, 0], not 1.21.0 with per-face UV objects.
  Rewritten hammock_slab.geo.json to match the working
  addon/spark_pet_RP/models/blocks/dragon_basket.geo.json format.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 15:19:39 +01:00
7e3432d868 fix(camping): half-slab hammock geometry + smarter tent grounding
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- Hammock now uses a custom geometry.silverlabs.hammock_slab (8-voxel
  tall half-slab instead of a full cube), matching its thin collision
  box so the block reads visually as a hammock cradle, not a brick.

- Tent placement now projects the player's feet down to the nearest
  solid block (up to 3 blocks) before picking the base Y, so mid-jump
  fractional positions or standing-on-slab cases don't mis-place the
  footprint one block too high.

- Failure messages now include the exact failing cell coordinates and
  the block type that's in the way, so we can diagnose live pitch
  attempts without guesswork.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 15:08:34 +01:00
5c1af25468 fix(camping): tent clearance + real hammock lie-in behavior
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Three fixes for feedback from live testing:

1) Tent pitch check required 3 blocks of air above the footprint but
   the tent is only 2 blocks tall. Relaxed clearance to match the
   actual structure height (h <= 1).

2) Hammock block had a 4px-tall collision box which pushed the player
   on TOP of the cloth. Reduced collision to 1px so the player stands
   inside the hammock cell. Selection box stays at 4px for easy click.

3) Climbing in now actually locks the player: applies slowness 255,
   weakness, mining_fatigue for the duration, saves the anchor point
   in a dynamic property, and the upkeep loop re-teleports them if
   they drift off. Sneak-exit nudges them ~1.2 blocks forward of the
   cradle so they don't immediately re-enter.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 14:51:50 +01:00
82250164ca fix(camping): use plain-string minecraft:icon and redraw item icons
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The nested {"texture": "..."} form for minecraft:icon is rejected by the
1.21.0 item schema (BDS warned: "this member was found in the input,
but is not present in the Schema"), so tent and hammock had no inventory
icons at all. Switched to the plain-string form used by every other
addon in the repo.

While here, replaced the placeholder PNGs (a flat green triangle and a
red squiggle) with proper 16x16 pixel art:
  - tent: A-frame canvas silhouette with doorway slit and ground line
  - hammock: side-view sling with rope ends rising off-screen and a
    sagging red-and-white striped fabric

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 02:06:18 +01:00
3a010091e5 fix(camping): reshape hammock recipe to fit 3x3 crafting grid
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Original 5x2 pattern (T   T / TWWWT) exceeded the vanilla crafting grid
and BDS rejected it with "Adding a recipe larger than 3x3". Replaced
with a 3x3 layout: strings on the four corners as suspension points,
wool row across the middle as the cloth.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 01:36:18 +01:00
db8f37a24d fix(addons): populate recipe unlock with crafting_table ingredient
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Bedrock 1.26 rejects { context } variants as "malformed unlocking context"
and [] as "empty unlocking ingredient array". The unlock field must contain
at least one ingredient item; players who have that item unlock the recipe.

Using minecraft:crafting_table as the unlock ingredient makes semantic sense
(all 26 recipes already require the crafting_table tag) and effectively means
"visible once the player has any crafting table".

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 23:28:17 +01:00
e6148a2949 fix(addons): correct recipe unlock shape and block format_version
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Follow-up to 4324882. The { "context": "always_unlocked" } form triggered
"malformed unlocking context" on 1.26-series Bedrock (AlwaysUnlocked pascal
form fared no better). Empty-array form is the universally accepted "recipe
always known" shape. This unblocks mc-lobby which was crashing on boot.

Also reverts block format_version on mailbox.json + smart_crafting_table.json
to 1.21.0 — every other working block in the repo uses that, so the prior
1.21.60 choice was unnecessary.

- 19 dragon + portal recipes (spark_pet_BP, lobby_transfer_BP): unlock -> []
- 7 other recipes touching unlock { context: ... }: same
- 2 block files: format_version 1.21.60 -> 1.21.0

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 23:22:41 +01:00
8b83e324f0 feat(camping): add craftable tent and hammock addon
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Tent pitches over a 2x3 flat footprint and lets players skip to dawn
without touching their spawn point. Hammock strings between two posts
3-6 blocks apart (straight or diagonal, +/-1 block height) and keeps
hostile mobs at bay while occupied. Both are craftable (wool/sticks and
wool/string) and mounted in all four worlds.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 23:10:21 +01:00