- naturalist-lite: add stub item definitions for silverlabs_nat:frog_leg,
cooked_frog_leg, snake_egg_block. Owl + snake behaviour files
reference these but they were never defined, so BDS logged "Unknown
item during Deferred ItemDescriptor resolution" on every boot. Stubs
are functional — frog_leg restores 2 hunger, cooked 4, snake egg is
a placeable nature-tab item. RP texture entries + lang strings added
for completeness; icons fall back to candy-cane until art lands.
- dynamite: drop the broken spawn_aoe_cloud component on thrown_banger
(its particle id "minecraft:explosion_manual" doesn't exist in BDS;
every replacement I tried also failed schema validation). The
random.fuse hit_sound + impact_damage still fire, the entity is
destroyed on hit — just no lingering AOE puff.
Also: add *.bak.local to .gitignore so docker-compose.yml.bak.local and
similar local backup files stop showing up in git status.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Players can now place up to 5 mailboxes, each labelled like a lodestone
waypoint. Sending mail picks recipient then mailbox; redirect collapses
one of your own mailboxes into another and removes the source.
- v1 -> v2 schema migration runs once on boot; existing claims default to
label "Mailbox".
- Two-step send picker (skipped when recipient has only one mailbox).
- Post office root menu adds Redirect option.
- Per-entry break handling so removing one mailbox keeps the others claimed.
- minecraft:icon component + 16x16 inventory icons for both blocks.
- Refreshed pack_icon.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The itzg/minecraft-bedrock-server entrypoint rewrites server.properties
from env vars on every start. Any property edited via mc-manager's UI was
being clobbered because those env vars were set here. Remove them so
/data/server.properties (on the named volume) is the real source of truth:
- SERVER_NAME, GAMEMODE, DIFFICULTY, ALLOW_CHEATS, ONLINE_MODE,
MAX_PLAYERS, DEFAULT_PLAYER_PERMISSION_LEVEL
- LEVEL_SEED (jamie) — world already generated
- LEVEL_NAME — moved to docker-compose.override.yml, managed by
mc-manager so UI Set Active survives future deploys
Kept: EULA, SERVER_PORT (deploy-time wiring), OP_PERMISSION_LEVEL
(not a server.properties key).
Override file is gitignored so mc-manager's writes don't leak into git.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Lobby addon detects players in portal zones at X: -15/0/15 and transfers
them to Jamie/Lyla/Mya survival worlds. Hub-return addon gives players a
recovery compass and chat commands (!hub, !lobby) to return to the lobby.
Includes docker-compose.yml for 4 Bedrock servers (lobby + 3 child worlds),
spark pet behavior/resource packs, and updated .gitignore.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Configure mc-ai-bridge MCP server at 10.0.0.247:3002 for AI-driven
Minecraft Bedrock interaction with all 6 tools documented.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>