The four portal blocks referenced vanilla texture paths from their own pack
(emerald_block, amethyst_block, prismarine_bricks, end_portal_frame_top)
without shipping those files. While the blocks rendered through the legacy
blocks.json path this was invisible; once minecraft:geometry made
material_instances take effect the lookup failed outright and they rendered
as missing-texture.
Ships real 16x16 textures generated through scripts/build-textures.py: a dark
stone frame around a glowing field, one hue per destination -- jamie green,
lyla purple, mya teal, plus a gold-ringed frame. terrain_texture.json now
points at these instead of vanilla paths, so every key in the pack resolves
to a file the pack actually contains.
lobby_transfer_RP bumped to 1.0.1 so clients re-download rather than serving
cached art; the lobby world pin was updated to match.
Known issue, not fixed here: lobby_transfer_RP and hub_return_transfer_BP
share pack UUID b2c3d4e5-1111-2222-3333-fedcba654321. They never load on the
same server today, so the collision is latent, but it makes version bumps on
either pack risky and should be resolved with a fresh UUID plus a pin update.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015Gf1kZypRDfPL1YiWUS1LC
Portal frame crafted from obsidian + ender pearl, combined with crystals
(emerald/amethyst/prismarine) to create world-specific portal blocks.
Stepping on a portal block triggers transfer. Includes resource pack with
vanilla textures, block definitions, crafting recipes, and updated script.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>