Villages now evolve organically as villager populations grow. The addon
scans every 5 minutes, clusters villagers by proximity, and places new
buildings (well, lamp post, houses, farm, blacksmith) adjacent to
existing villages as population thresholds are reached. State is
persisted across restarts via world dynamic properties.
Deploys to jamie, lyla, mya survival worlds only.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Tameable white chicken modelled on Hey Hey from Moana — custom plump
geometry, waddly walk/peck animations, hatching egg item, and vanilla
chicken sounds. Mounted on all 4 servers via docker-compose.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
50 eggs hidden per child world (Jamie/Lyla/Mya) in 8 creative hiding
scenes (barrels, hay bales, flower patches, logs, fences, crafting
tables, mossy ledges, leaf clusters). Each world uses a distinct glazed
terracotta colour. Found eggs are tracked via player tags which persist
across server transfers; lobby reads tags and maintains a scoreboard
leaderboard (egg_count objective). Gitea deploy workflow updated to
include easter-egg-addon/ and docker-compose.yml in checkout.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Portal frame crafted from obsidian + ender pearl, combined with crystals
(emerald/amethyst/prismarine) to create world-specific portal blocks.
Stepping on a portal block triggers transfer. Includes resource pack with
vanilla textures, block definitions, crafting recipes, and updated script.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Lobby addon detects players in portal zones at X: -15/0/15 and transfers
them to Jamie/Lyla/Mya survival worlds. Hub-return addon gives players a
recovery compass and chat commands (!hub, !lobby) to return to the lobby.
Includes docker-compose.yml for 4 Bedrock servers (lobby + 3 child worlds),
spark pet behavior/resource packs, and updated .gitignore.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>