The itzg/minecraft-bedrock-server entrypoint rewrites server.properties
from env vars on every start. Any property edited via mc-manager's UI was
being clobbered because those env vars were set here. Remove them so
/data/server.properties (on the named volume) is the real source of truth:
- SERVER_NAME, GAMEMODE, DIFFICULTY, ALLOW_CHEATS, ONLINE_MODE,
MAX_PLAYERS, DEFAULT_PLAYER_PERMISSION_LEVEL
- LEVEL_SEED (jamie) — world already generated
- LEVEL_NAME — moved to docker-compose.override.yml, managed by
mc-manager so UI Set Active survives future deploys
Kept: EULA, SERVER_PORT (deploy-time wiring), OP_PERMISSION_LEVEL
(not a server.properties key).
Override file is gitignored so mc-manager's writes don't leak into git.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Lobby addon detects players in portal zones at X: -15/0/15 and transfers
them to Jamie/Lyla/Mya survival worlds. Hub-return addon gives players a
recovery compass and chat commands (!hub, !lobby) to return to the lobby.
Includes docker-compose.yml for 4 Bedrock servers (lobby + 3 child worlds),
spark pet behavior/resource packs, and updated .gitignore.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Configure mc-ai-bridge MCP server at 10.0.0.247:3002 for AI-driven
Minecraft Bedrock interaction with all 6 tools documented.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>