Single Python utility that catches the silent failure modes responsible
for today's debug session:
--audit-only walk every BP→RP manifest dependency, flag drift
(default) dry-run pin diff per world (resolves the active world
from server.properties so we never write to a stale dir)
--apply write corrected world_behavior_packs.json /
world_resource_packs.json over SSH
--restart after --apply, restart only containers whose pins
actually changed
Reads docker-compose.yml to discover what's mounted on each service,
preserves any pin whose pack_id isn't in our managed addon set
(vanilla packs, Security_Sandbox), and never hardcodes credentials —
takes --ssh-pass or env MC_SSH_PASS.
Drop into the deploy muscle memory:
python3 scripts/sync-world-pins.py --audit-only # CI-friendly
MC_SSH_PASS=… python3 scripts/sync-world-pins.py --apply --restart
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- camping: replace cube tent with A-frame slope panels (tent_panel_l/r) +
cardinal_direction permutations; vote-skip sleep that mixes
player.isSleeping bed sleepers with tent occupants and respects the
playersSleepingPercentage gamerule; new weathered-canvas texture.
- lobby: walk-through silverlabs:portal_field block (no collision,
translucent swirl, cross-plane geo) auto-placed above each portal frame;
invisible silverlabs:portal_label entity floats above each portal with
the destination world name; transfer detection now scans down through
the field to find the destination frame.
- postal: regenerate post_office and mailbox block textures so they fill
the full block face (brick + POST plaque, full red panel with slot/latch
/flag/rivets) instead of small sprites floating on transparent.
- dynamite + tow-boat: ship the addons (volumes wired into all four
worlds; enabled_packs registers them into Mya's world).
- art: build-textures.py extended; build-art-catalog.py added to project.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds an upgraded crafting block that scans the player's owned private chests
and aggregates their contents with the personal inventory when deciding which
recipes are craftable. Ingredients are consumed from the player first then
from chests; the result goes to the player (or drops at their feet).
Also redraws the post_office and mailbox block textures via a new
scripts/build-textures.py generator.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Switch from runCommand("transfer ...") to the @minecraft/server-admin
transferPlayer() function for reliable server-to-server transfers.
Enable Beta APIs experiment (gametest flag) in all 4 world level.dat files.
Add spawn protection to prevent transfer loops on arrival.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>