# Minecraft AI World This is a Claude Code workspace for interacting with a Minecraft Bedrock world via the mc-ai-bridge MCP server. ## Multi-World Architecture Four Bedrock servers on `10.0.0.247`, connected via native `/transfer` (no proxy): | Server | Port | Purpose | |--------|------|---------| | Lobby | 19132 | Main entry point (adventure mode) | | Jamie | 19133 | Jamie's survival world | | Lyla | 19134 | Lyla's survival world | | Mya | 19135 | Mya's survival world | Players connect to `10.0.0.247:19132` (lobby) and use portal zones to transfer to child worlds. Child worlds have a hub-return addon (compass, `!hub`/`!lobby` commands, portal zone) to transfer back. ## Connection The mc-ai-bridge runs at `10.0.0.247`: - **WebSocket** (Minecraft → Bridge): port `3001` - **MCP HTTP** (Claude → Bridge): port `3002` To connect Minecraft Bedrock to the bridge, run this command in-game: ``` /connect 10.0.0.247:3001 ``` ## Available MCP Tools ### `minecraft_command` Execute any slash command in Minecraft. Do NOT include the leading `/`. - `command` (string): e.g. `"give @p diamond 64"`, `"tp @p 100 64 200"`, `"time set night"` ### `minecraft_chat` Send a chat message visible in Minecraft. - `message` (string): The message to send - `player` (string, optional): Target player for `/tell`. Omit to broadcast with `/say`. ### `minecraft_build` Execute a batch of build commands with rate limiting. Max 200 commands per call. Only `setblock`, `fill`, `clone`, and `structure` commands are allowed. - `commands` (string[]): e.g. `["setblock 10 64 10 stone", "fill 10 64 10 20 64 20 glass"]` ### `minecraft_get_events` Get recent game events from the in-memory event buffer. - `count` (number, optional): Number of events to return (default 20, max 100) - `type` (string, optional): Filter by event type, e.g. `"PlayerMessage"`, `"BlockChanged"` ### `minecraft_get_status` Check if Minecraft is connected and get status info (player name, uptime, subscriptions, queue stats). No parameters. ### `minecraft_subscribe` Subscribe to Bedrock event types. Available events: `PlayerMessage`, `BlockChanged`, `PlayerTransform`, `ItemUsed`, `ItemAcquired`, `ItemCrafted`, `MobKilled`, `MobInteracted`, `PlayerTravelled`, `PlayerDied`, `BossKilled` - `event` (string): Event type to subscribe to ## Tips - Always call `minecraft_get_status` first to verify Minecraft is connected before issuing commands. - Subscribe to `PlayerMessage` to receive chat from the player. - Use `minecraft_build` for multi-block constructions — it handles rate limiting automatically. - Coordinates in Minecraft are (X, Y, Z) where Y is vertical height.