Switch sleep transitions from day_light_level (broken indoors) to time_of_day, and fix the mood_needy particle reference from the non-existent minecraft:large_smoke to minecraft:basic_smoke_particle. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
53 lines
1.8 KiB
JSON
53 lines
1.8 KiB
JSON
{
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"format_version": "1.10.0",
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"minecraft:client_entity": {
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"description": {
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"identifier": "silverlabs:spark_dragon",
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"materials": {
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"default": "entity_alphatest"
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},
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"textures": {
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"color_0": "textures/entity/spark_dragon_white",
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"color_1": "textures/entity/spark_dragon_brown",
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"color_2": "textures/entity/spark_dragon_green",
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"color_3": "textures/entity/spark_dragon_red",
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"color_4": "textures/entity/spark_dragon_teal",
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"color_5": "textures/entity/spark_dragon_black"
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},
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"geometry": {
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"default": "geometry.spark_dragon"
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},
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"render_controllers": [
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"controller.render.spark_dragon"
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],
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"animations": {
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"idle": "animation.spark_dragon.idle",
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"walk": "animation.spark_dragon.walk",
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"sit": "animation.spark_dragon.sit",
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"sleep": "animation.spark_dragon.sleep",
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"fly": "animation.spark_dragon.fly",
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"groom": "animation.spark_dragon.groom",
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"sniff": "animation.spark_dragon.sniff",
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"stretch": "animation.spark_dragon.stretch",
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"happy_bounce": "animation.spark_dragon.happy_bounce",
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"fire_breath": "animation.spark_dragon.fire_breath",
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"controller": "controller.animation.spark_dragon",
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"beacon_controller": "controller.animation.spark_dragon.beacon",
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"mood_controller": "controller.animation.spark_dragon.mood"
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},
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"scripts": {
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"animate": ["controller", "beacon_controller", "mood_controller"]
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},
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"particle_effects": {
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"beacon_beam": "minecraft:endrod",
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"mood_happy": "minecraft:villager_happy",
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"mood_needy": "minecraft:basic_smoke_particle"
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},
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"spawn_egg": {
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"base_color": "#7B2FBE",
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"overlay_color": "#F5A623"
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}
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}
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}
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}
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