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SysAdmin 3e08a59972
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feat: A-frame tent + portal walk-through field + texture polish
- camping: replace cube tent with A-frame slope panels (tent_panel_l/r) +
  cardinal_direction permutations; vote-skip sleep that mixes
  player.isSleeping bed sleepers with tent occupants and respects the
  playersSleepingPercentage gamerule; new weathered-canvas texture.
- lobby: walk-through silverlabs:portal_field block (no collision,
  translucent swirl, cross-plane geo) auto-placed above each portal frame;
  invisible silverlabs:portal_label entity floats above each portal with
  the destination world name; transfer detection now scans down through
  the field to find the destination frame.
- postal: regenerate post_office and mailbox block textures so they fill
  the full block face (brick + POST plaque, full red panel with slot/latch
  /flag/rivets) instead of small sprites floating on transparent.
- dynamite + tow-boat: ship the addons (volumes wired into all four
  worlds; enabled_packs registers them into Mya's world).
- art: build-textures.py extended; build-art-catalog.py added to project.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-25 23:17:31 +01:00

47 lines
1.3 KiB
JSON

{
"format_version": "1.21.0",
"minecraft:block": {
"description": {
"identifier": "silverlabs:tent_panel_l",
"traits": {
"minecraft:placement_direction": {
"enabled_states": ["minecraft:cardinal_direction"]
}
}
},
"components": {
"minecraft:destructible_by_mining": { "seconds_to_destroy": 0.4 },
"minecraft:destructible_by_explosion": { "explosion_resistance": 1.0 },
"minecraft:map_color": "#547A4E",
"minecraft:material_instances": {
"*": {
"texture": "tent_canvas",
"render_method": "alpha_test"
}
},
"minecraft:light_dampening": 1,
"minecraft:geometry": "geometry.silverlabs.tent_panel_l"
},
"permutations": [
{
"condition": "query.block_state('minecraft:cardinal_direction') == 'south'",
"components": {
"minecraft:transformation": { "rotation": [0, 180, 0] }
}
},
{
"condition": "query.block_state('minecraft:cardinal_direction') == 'east'",
"components": {
"minecraft:transformation": { "rotation": [0, 90, 0] }
}
},
{
"condition": "query.block_state('minecraft:cardinal_direction') == 'west'",
"components": {
"minecraft:transformation": { "rotation": [0, 270, 0] }
}
}
]
}
}