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SysAdmin 3e08a59972
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feat: A-frame tent + portal walk-through field + texture polish
- camping: replace cube tent with A-frame slope panels (tent_panel_l/r) +
  cardinal_direction permutations; vote-skip sleep that mixes
  player.isSleeping bed sleepers with tent occupants and respects the
  playersSleepingPercentage gamerule; new weathered-canvas texture.
- lobby: walk-through silverlabs:portal_field block (no collision,
  translucent swirl, cross-plane geo) auto-placed above each portal frame;
  invisible silverlabs:portal_label entity floats above each portal with
  the destination world name; transfer detection now scans down through
  the field to find the destination frame.
- postal: regenerate post_office and mailbox block textures so they fill
  the full block face (brick + POST plaque, full red panel with slot/latch
  /flag/rivets) instead of small sprites floating on transparent.
- dynamite + tow-boat: ship the addons (volumes wired into all four
  worlds; enabled_packs registers them into Mya's world).
- art: build-textures.py extended; build-art-catalog.py added to project.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-25 23:17:31 +01:00

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{
"format_version": "1.21.0",
"minecraft:recipe_shaped": {
"description": {
"identifier": "silverlabs:dynamite_stick_recipe"
},
"tags": ["crafting_table"],
"unlock": [
{ "item": "silverlabs:banger" }
],
"pattern": [
"BB",
"RT"
],
"key": {
"B": { "item": "silverlabs:banger" },
"R": { "item": "minecraft:redstone" },
"T": { "item": "minecraft:stick" }
},
"result": {
"item": "silverlabs:dynamite_stick",
"count": 2
}
}
}