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- camping: replace cube tent with A-frame slope panels (tent_panel_l/r) + cardinal_direction permutations; vote-skip sleep that mixes player.isSleeping bed sleepers with tent occupants and respects the playersSleepingPercentage gamerule; new weathered-canvas texture. - lobby: walk-through silverlabs:portal_field block (no collision, translucent swirl, cross-plane geo) auto-placed above each portal frame; invisible silverlabs:portal_label entity floats above each portal with the destination world name; transfer detection now scans down through the field to find the destination frame. - postal: regenerate post_office and mailbox block textures so they fill the full block face (brick + POST plaque, full red panel with slot/latch /flag/rivets) instead of small sprites floating on transparent. - dynamite + tow-boat: ship the addons (volumes wired into all four worlds; enabled_packs registers them into Mya's world). - art: build-textures.py extended; build-art-catalog.py added to project. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
28 lines
650 B
JSON
28 lines
650 B
JSON
{
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"format_version": "1.21.0",
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"minecraft:item": {
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"description": {
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"identifier": "silverlabs:banger",
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"menu_category": {
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"category": "equipment"
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}
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},
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"components": {
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"minecraft:icon": "banger",
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"minecraft:display_name": {
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"value": "Banger"
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},
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"minecraft:max_stack_size": 16,
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"minecraft:hand_equipped": true,
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"minecraft:throwable": {
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"do_swing_animation": true,
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"max_draw_duration": 0,
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"scale_power_by_draw_duration": false
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},
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"minecraft:projectile": {
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"projectile_entity": "silverlabs:thrown_banger"
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}
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}
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}
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}
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