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- camping: replace cube tent with A-frame slope panels (tent_panel_l/r) + cardinal_direction permutations; vote-skip sleep that mixes player.isSleeping bed sleepers with tent occupants and respects the playersSleepingPercentage gamerule; new weathered-canvas texture. - lobby: walk-through silverlabs:portal_field block (no collision, translucent swirl, cross-plane geo) auto-placed above each portal frame; invisible silverlabs:portal_label entity floats above each portal with the destination world name; transfer detection now scans down through the field to find the destination frame. - postal: regenerate post_office and mailbox block textures so they fill the full block face (brick + POST plaque, full red panel with slot/latch /flag/rivets) instead of small sprites floating on transparent. - dynamite + tow-boat: ship the addons (volumes wired into all four worlds; enabled_packs registers them into Mya's world). - art: build-textures.py extended; build-art-catalog.py added to project. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
24 lines
549 B
JSON
24 lines
549 B
JSON
{
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"resource_pack_name": "lobby_transfer_RP",
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"texture_name": "atlas.terrain",
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"padding": 8,
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"num_mip_levels": 4,
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"texture_data": {
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"portal_frame": {
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"textures": "textures/blocks/end_portal_frame_top"
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},
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"portal_jamie": {
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"textures": "textures/blocks/emerald_block"
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},
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"portal_lyla": {
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"textures": "textures/blocks/amethyst_block"
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},
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"portal_mya": {
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"textures": "textures/blocks/prismarine_bricks"
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},
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"portal_field": {
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"textures": "textures/blocks/portal_field"
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}
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}
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}
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