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- Movement: slower follow (speed 0.3, stop_dist 5), near-zero teleport chance - Scales: baby 0.65, juvenile 0.9, adult 1.3 (up from 0.4/0.7/1.0) - Personality traits (0–4): set by feeding specific foods while sneaking; affects stroll range, follow distance, look-at-player frequency - Passtime animations driven by pure Molang lifecycle math (no timer components): groom, sniff, stretch, happy_bounce cycling ~every 3 min per dragon - Rideable adults: minecraft:rideable + input_ground_controlled, seat at [0,0.9,-0.3] - Fire breathing: autonomous vs monsters (radius 16) + player-triggered (sneak + fire_charge) - New hatching system: 6 nest block variants (oak/spruce/jungle/crimson/warped/obsidian), craft nest + dragon_egg → coloured egg item; place egg, bonemeal + blaze powder → hatch; dragon colour matches nest type via 6 separate egg entity types + born_color events - 18 new PNG textures: 6 dragon colours, 6 nest blocks, 6 egg items (HSV hue rotation) - Render controller updated to use texture array indexed by silverlabs:dragon_color property Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
20 lines
501 B
JSON
20 lines
501 B
JSON
{
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"format_version": "1.21.0",
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"minecraft:recipe_shaped": {
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"description": { "identifier": "silverlabs:dragon_nest_crimson_recipe" },
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"tags": ["crafting_table"],
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"pattern": [
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"S S",
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"WLW",
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"PPP"
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],
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"key": {
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"S": { "item": "minecraft:stick" },
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"W": { "item": "minecraft:red_wool" },
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"L": { "item": "minecraft:leather" },
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"P": { "item": "minecraft:crimson_planks" }
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},
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"result": { "item": "silverlabs:dragon_nest_crimson" }
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}
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}
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