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Wild dragons now show interaction prompts for each personality food — the food used to tame sets the starting trait immediately: - Raw Chicken → Relaxed trait - Raw Beef → Explorer trait - Cooked Salmon → Affectionate trait - Melon Slice → Playful trait - Bamboo → Independent trait Cod/salmon via minecraft:tameable (33% chance) still works as a fallback, resulting in the Relaxed trait. After taming, sneak+food still switches traits as before. Also fix remaining stale "fish" item IDs (pre-1.13) in: - behavior.tempt (wild and tamed groups) - minecraft:ageable feed_items - minecraft:healable items - minecraft:interact mood_boost entry Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>