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- Use joining player's position as egg centre instead of world default spawn, so eggs appear where players actually play - Store centre in dynamic property so all players find the same eggs - Validate that egg blocks actually exist before trusting eggs_placed flag, auto-recovering if setblock commands silently failed (e.g. unloaded chunks) - Trigger placement on first playerSpawn not server startup timeout Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>