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- Hammock now uses a custom geometry.silverlabs.hammock_slab (8-voxel tall half-slab instead of a full cube), matching its thin collision box so the block reads visually as a hammock cradle, not a brick. - Tent placement now projects the player's feet down to the nearest solid block (up to 3 blocks) before picking the base Y, so mid-jump fractional positions or standing-on-slab cases don't mis-place the footprint one block too high. - Failure messages now include the exact failing cell coordinates and the block type that's in the way, so we can diagnose live pitch attempts without guesswork. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
36 lines
999 B
JSON
36 lines
999 B
JSON
{
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"format_version": "1.21.0",
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"minecraft:geometry": [
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{
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"description": {
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"identifier": "geometry.silverlabs.hammock_slab",
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"texture_width": 16,
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"texture_height": 16,
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"visible_bounds_width": 2,
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"visible_bounds_height": 1,
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"visible_bounds_offset": [0, 0.25, 0]
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},
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"bones": [
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{
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"name": "root",
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"pivot": [0, 0, 0],
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"cubes": [
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{
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"origin": [-8, 0, -8],
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"size": [16, 4, 16],
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"uv": {
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"north": { "uv": [0, 12], "uv_size": [16, 4] },
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"south": { "uv": [0, 12], "uv_size": [16, 4] },
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"east": { "uv": [0, 12], "uv_size": [16, 4] },
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"west": { "uv": [0, 12], "uv_size": [16, 4] },
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"up": { "uv": [0, 0], "uv_size": [16, 16] },
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"down": { "uv": [0, 0], "uv_size": [16, 16] }
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}
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}
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]
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}
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]
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}
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]
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}
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