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- Remove auto-advance timers from egg cold (180s) and warming (120s) stages so eggs only progress via player interaction (bonemeal → blaze powder) - Remove fire/lava damage sensors from cold and warming stages to prevent fire-tick re-triggering advance_to_hatching on every tick (caused dragon spam) - Shorten egg hatching despawn timer from 60-90s to 3s so egg disappears promptly after dragon spawns - Fix taming: change tame_items "fish" → "cod" (pre-1.13 ID was broken; only salmon worked before) - Change egg colour recipes from egg+nest_item to egg+dye (simpler UX): white_dye=white, brown_dye=brown, lime_dye=green, red_dye=red, cyan_dye=teal, black_dye=black - Increase nest block selection_box height from 5px to 14px to match visible basket geometry so right-click entity_placer works on nest blocks Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
21 lines
776 B
JSON
21 lines
776 B
JSON
{
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"format_version": "1.21.0",
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"minecraft:block": {
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"description": {
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"identifier": "silverlabs:dragon_nest_oak",
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"menu_category": { "category": "items", "group": "itemGroup.name.bed" }
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},
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"components": {
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"minecraft:geometry": "geometry.dragon_basket",
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"minecraft:material_instances": {
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"*": { "texture": "dragon_nest_oak", "render_method": "alpha_test" }
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},
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"minecraft:collision_box": { "origin": [-7, 0, -7], "size": [14, 5, 14] },
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"minecraft:selection_box": { "origin": [-7, 0, -7], "size": [14, 14, 14] },
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"minecraft:destructible_by_mining": { "seconds_to_destroy": 1.0 },
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"minecraft:destructible_by_explosion": { "explosion_resistance": 2.0 },
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"minecraft:map_color": "#C8A87A"
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}
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}
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}
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