Files
minecraft-aiworld/hemp-addon/hemp_BP/feature_rules/hemp_patch_rule.json
SysAdmin eb82c8307b feat(hemp): wild patches in plains/forest + chest seed injection
Two new ways to find hemp seeds without already having any:

1. Worldgen: minecraft:scatter_feature spawns 1-3 mature
   silverlabs:hemp_crop blocks on grass/dirt in plains/forest/birch/
   flower_forest biomes (~14% scatter chance per chunk surface pass).
2. Chest injection: 8% chance per chest first-open to plant 1-3 seeds
   in a random empty slot. Tracked per-chest via world dynamic property
   (rolling cap of 500 entries) so each chest only contributes once.

Bedrock has no loot-table merge mechanism so we can't add seeds to
vanilla village chests without losing their vanilla loot — script
injection sidesteps that and stays version-independent.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-27 23:14:54 +01:00

36 lines
1022 B
JSON

{
"format_version": "1.21.0",
"minecraft:feature_rules": {
"description": {
"identifier": "silverlabs:hemp_patch_rule",
"places_feature": "silverlabs:hemp_patch_feature"
},
"conditions": {
"placement_pass": "surface_pass",
"minecraft:biome_filter": [
{
"any_of": [
{ "test": "has_biome_tag", "value": "plains" },
{ "test": "has_biome_tag", "value": "forest" },
{ "test": "has_biome_tag", "value": "birch" },
{ "test": "has_biome_tag", "value": "flower_forest" }
]
},
{ "test": "has_biome_tag", "operator": "!=", "value": "monster" }
]
},
"distribution": {
"iterations": 1,
"scatter_chance": 14,
"x": { "distribution": "uniform", "extent": [0, 16] },
"y": {
"distribution": "fixed_grid",
"extent": [0, 64],
"grid_offset": 0,
"step_size": 1
},
"z": { "distribution": "uniform", "extent": [0, 16] }
}
}
}