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Three frame-count attempts (256×16 / 512×16 / 16×16) all caused the same diagonal-line GPU corruption on the compass icon and a strip on screen. Bedrock's recovery_compass renderer needs metadata beyond the PNG itself — likely a flipbook_textures.json entry, an animation key in item_texture.json, or an attachable definition — that this RP doesn't provide. Without a verified working reference pack to copy the structure from, every guess corrupts client GPU state. The directional info already lives on the title-slot HUD (rotating arrow + distance + label refreshed every 5 ticks), so the icon's job is just "I'm a compass". Vanilla blue triangle does that fine. RP bumped 1.0.2 → 1.0.5 across the previous failed attempts to force client cache flush each time; now pinned at 1.0.5 with an empty textures/ tree. The pack scaffold stays so future hub-return assets have a place to land. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>