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- heyhe_egg: rebuild spawn mechanism with component groups (spawn_entity/die can't live in event sequences — follow dragon_egg pattern exactly) - heyhe_chicken: move interact to base components so taming always works regardless of spawn method; add persistent to stop vanishing - Geometry: skinny tall body, thin neck, proper UV coordinates throughout - Texture: fill whole atlas white first (no dark gaps), matched UV regions, wonky asymmetric eyes (one big+high, one small+low) - Animation: neck peck 3x per cycle at 22deg, body sway on walk, wing flutter Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>