Lobby portal zones and signs moved to the rebuilt portal area at ~(436..488, 65..74, -322..-281), including a second Lyla's-World "Super Kitties" portal. Signs now use per-portal facing_direction so they face the hub walkway correctly. Easter-egg placeAllEggs validation now samples the far-ring eggs (indices 45-49) before falling back to the near ring — avoids false "blocks missing" reports when only close-ring eggs have been picked up. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
474 lines
18 KiB
JavaScript
474 lines
18 KiB
JavaScript
import { world, system, ItemStack } from "@minecraft/server";
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import { variables } from "@minecraft/server-admin";
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// ─── World Detection ─────────────────────────────────────────────
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let PREFIX = "";
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let EGG_BLOCK = "";
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try {
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const p = world.getDynamicProperty("egg_prefix");
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const b = world.getDynamicProperty("egg_block");
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if (p && b) { PREFIX = p; EGG_BLOCK = b; }
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} catch (e) {}
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if (!PREFIX) {
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let worldName = "";
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try { worldName = (variables.get("world_name") || "").toLowerCase(); } catch (e) {}
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if (worldName.includes("jamie")) { PREFIX = "j"; EGG_BLOCK = "lime_glazed_terracotta"; }
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else if (worldName.includes("lyla")) { PREFIX = "l"; EGG_BLOCK = "purple_glazed_terracotta"; }
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else if (worldName.includes("mya")) { PREFIX = "m"; EGG_BLOCK = "cyan_glazed_terracotta"; }
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else { PREFIX = "?"; EGG_BLOCK = "yellow_glazed_terracotta"; }
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try {
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world.setDynamicProperty("egg_prefix", PREFIX);
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world.setDynamicProperty("egg_block", EGG_BLOCK);
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} catch (e) {}
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}
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// ─── Egg Positions ───────────────────────────────────────────────
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// 50 (dx, dz) offsets from the first player's spawn position.
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// Three rings: close (5-20), medium (20-50), far (50-100).
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const EGG_OFFSETS = [
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// Close ring — 12 eggs
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[ 8, 5], [-6, 9], [12, -3], [-10, 7], [ 5, -14], [-14, -5],
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[ 7, 11], [-8, -12], [15, 8], [-15, 3], [ 4, 18], [ -3, -16],
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// Medium ring — 22 eggs
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[ 22, 15], [-25, 8], [18, -28], [-20, -22], [35, 5], [-38, 12],
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[ 30,-18], [-32, 25], [45, 10], [-42, -8], [15, 40], [-18, -35],
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[ 28, 35], [-30,-28], [48, -12], [-45, 20], [38,-32], [-22, 45],
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[ 12,-48], [-48,-15], [50, 22], [-38, -40],
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// Far ring — 16 eggs
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[ 65, 15], [-68, 22], [55, -48], [-58, 42], [ 72, 35], [-75, -18],
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[ 80,-55], [-82, 40], [58, 70], [-60, -65], [ 90, 12], [-85, -50],
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[ 45, 82], [-48, 78], [75, -70], [-70, 75],
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];
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// ─── Scene Names ─────────────────────────────────────────────────
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const SCENE_NAMES = [
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"atop a barrel",
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"on a hay bale",
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"nestled in a flower patch",
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"perched on a log",
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"between fence posts",
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"on a crafting table",
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"on a mossy ledge",
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"hidden in a leaf cluster",
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];
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// ─── Egg Basket (Cross-Server Persistence) ────────────────────────
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// A nether_star item with a custom nameTag carries egg counts between servers.
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// nameTag format: "§6Egg Basket §8[j:N,l:N,m:N]"
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// Tags (egg_j_1, etc.) track which specific eggs were found per-session.
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// The basket is the authoritative count the lobby reads.
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const BASKET_ITEM = "minecraft:nether_star";
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const BASKET_HEAD = "§6Egg Basket ";
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const BASKET_REGEX = /\[j:(\d+),l:(\d+),m:(\d+)\]/;
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function getBasket(player) {
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try {
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const inv = player.getComponent("minecraft:inventory");
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if (!inv) return null;
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const container = inv.container;
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for (let i = 0; i < container.size; i++) {
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const item = container.getItem(i);
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if (item && item.typeId === BASKET_ITEM &&
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item.nameTag && item.nameTag.startsWith(BASKET_HEAD)) {
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return { item, slot: i, container };
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}
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}
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} catch (e) {}
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return null;
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}
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function getBasketCounts(player) {
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const result = { j: 0, l: 0, m: 0 };
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const b = getBasket(player);
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if (!b) return result;
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const m = b.item.nameTag.match(BASKET_REGEX);
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if (m) { result.j = +m[1]; result.l = +m[2]; result.m = +m[3]; }
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return result;
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}
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function updateBasket(player, j, l, m) {
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try {
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const nameTag = `${BASKET_HEAD}§8[j:${j},l:${l},m:${m}]`;
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const b = getBasket(player);
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if (b) {
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b.item.nameTag = nameTag;
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b.container.setItem(b.slot, b.item);
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} else {
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const item = new ItemStack(BASKET_ITEM, 1);
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item.nameTag = nameTag;
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const inv = player.getComponent("minecraft:inventory");
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if (inv) {
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const container = inv.container;
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for (let i = 0; i < container.size; i++) {
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if (!container.getItem(i)) {
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container.setItem(i, item);
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player.sendMessage("§6[Easter Eggs] §fYou received an §6Egg Basket§f — it tracks your egg count across all worlds! Keep it safe.");
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break;
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}
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}
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}
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}
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} catch (e) {}
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}
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// ─── Basket Initialisation ───────────────────────────────────────
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// Give a fresh basket to players who don't have one yet.
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// We do NOT reconstruct tags from missing blocks on re-join because a missing
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// block might mean "never placed" (chunk not loaded) rather than "collected".
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// The block existence check inside collectEgg() is the sole guard against
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// re-collecting an already-found egg.
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function giveBasketIfMissing(player) {
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if (!getBasket(player)) updateBasket(player, 0, 0, 0);
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}
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// ─── Cached Positions ────────────────────────────────────────────
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let eggPositions = null;
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function getEggPositions() {
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if (eggPositions !== null) return eggPositions;
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try {
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const json = world.getDynamicProperty("eggs_data");
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if (json && json.length > 2) {
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eggPositions = JSON.parse(json);
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return eggPositions;
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}
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} catch (e) {}
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return null;
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}
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// ─── Surface Scanner ─────────────────────────────────────────────
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function findSurfaceY(dimension, x, spawnY, z) {
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const top = Math.min(320, spawnY + 60);
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const bottom = Math.max(-60, spawnY - 30);
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for (let y = top; y >= bottom; y--) {
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try {
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const block = dimension.getBlock({ x, y, z });
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if (block && block.typeId !== "minecraft:air") {
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return y + 1; // first empty block above the topmost solid block
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}
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} catch (e) {}
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}
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return spawnY;
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}
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// ─── Scene Builder ───────────────────────────────────────────────
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// Each egg is 2 blocks tall — bottom faces south (2), top faces north (3).
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// This opposing rotation gives the glazed terracotta an oval/egg appearance.
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// Stored Y is always the bottom block.
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function buildScene(dim, sceneIndex, x, surfY, z) {
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const cmds = [];
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let eggY = surfY;
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switch (sceneIndex % 8) {
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case 0: // Barrel nook — egg perched on a barrel
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cmds.push(`setblock ${x} ${surfY} ${z} barrel`);
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eggY = surfY + 1;
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break;
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case 1: // Hay bale — egg resting on a bale
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cmds.push(`setblock ${x} ${surfY} ${z} hay_block`);
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eggY = surfY + 1;
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break;
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case 2: // Flower patch — egg nestled among wildflowers
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cmds.push(`setblock ${x-1} ${surfY} ${z} poppy`);
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cmds.push(`setblock ${x+1} ${surfY} ${z} cornflower`);
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cmds.push(`setblock ${x} ${surfY} ${z-1} dandelion`);
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eggY = surfY; // egg rises up through the flower level
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break;
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case 3: // Log perch — egg balanced atop a cut log
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cmds.push(`setblock ${x} ${surfY} ${z} oak_log`);
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eggY = surfY + 1;
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break;
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case 4: // Fence posts — egg elevated on a fence pedestal
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cmds.push(`setblock ${x-1} ${surfY} ${z} oak_fence`);
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cmds.push(`setblock ${x} ${surfY} ${z} oak_fence`);
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cmds.push(`setblock ${x+1} ${surfY} ${z} oak_fence`);
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eggY = surfY + 1;
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break;
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case 5: // Crafting table — egg left on a workbench
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cmds.push(`setblock ${x} ${surfY} ${z} crafting_table`);
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eggY = surfY + 1;
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break;
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case 6: // Mossy ledge — egg raised on a stone platform
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cmds.push(`setblock ${x} ${surfY} ${z} mossy_cobblestone`);
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cmds.push(`setblock ${x-1} ${surfY} ${z} mossy_cobblestone`);
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eggY = surfY + 1;
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break;
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case 7: // Leaf cluster — egg tucked in a low leaf canopy
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// Side leaves frame the egg without fully hiding it
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cmds.push(`setblock ${x+1} ${surfY+1} ${z} oak_leaves`);
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cmds.push(`setblock ${x-1} ${surfY+1} ${z} oak_leaves`);
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cmds.push(`setblock ${x} ${surfY+1} ${z+1} oak_leaves`);
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cmds.push(`setblock ${x} ${surfY+1} ${z-1} oak_leaves`);
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eggY = surfY + 1; // bottom block nestled in the leaf ring, top sticks above
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break;
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}
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cmds.push(`setblock ${x} ${eggY} ${z} ${EGG_BLOCK}`);
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for (const cmd of cmds) {
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try { dim.runCommand(cmd); } catch (e) {}
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}
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return eggY; // caller stores this as the bottom block Y
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}
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// ─── Egg Placement ───────────────────────────────────────────────
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function placeAllEggs(playerPos) {
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const overworld = world.getDimension("overworld");
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if (world.getDynamicProperty("eggs_placed") === "true") {
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// Validate at least one stored egg block actually exists
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const stored = getEggPositions();
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if (stored && stored.length > 0) {
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// Check far-ring eggs (last 5) — they're hardest to reach and least likely
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// to have been collected yet. Avoids false "blocks missing" detection when
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// only the close-ring eggs (1-5) have been collected.
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let found = 0;
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const checkAt = [45, 46, 47, 48, 49].filter(i => i < stored.length);
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const fallback = checkAt.length === 0;
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const indices = fallback ? [0, 1, 2, 3, 4].filter(i => i < stored.length) : checkAt;
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for (const i of indices) {
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try {
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const block = overworld.getBlock({ x: stored[i].x, y: stored[i].y, z: stored[i].z });
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if (block && block.typeId.includes("glazed_terracotta")) found++;
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} catch (e) {}
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}
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if (found > 0) return;
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}
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// Flagged as placed but blocks are absent — clear and re-place
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world.setDynamicProperty("eggs_placed", "false");
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world.setDynamicProperty("eggs_data", "");
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world.setDynamicProperty("egg_center", "");
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eggPositions = null;
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}
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// Determine centre: stored centre takes priority, then joining player, then world spawn
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let cx, cy, cz;
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try {
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const stored = JSON.parse(world.getDynamicProperty("egg_center") || "null");
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if (stored) { cx = stored.x; cy = stored.y; cz = stored.z; }
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} catch (e) {}
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if (cx === undefined) {
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if (playerPos) {
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cx = Math.floor(playerPos.x);
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cy = Math.floor(playerPos.y);
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cz = Math.floor(playerPos.z);
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} else {
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const spawn = world.getDefaultSpawnLocation();
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cx = Math.floor(spawn.x); cy = Math.floor(spawn.y); cz = Math.floor(spawn.z);
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}
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try { world.setDynamicProperty("egg_center", JSON.stringify({ x: cx, y: cy, z: cz })); } catch (e) {}
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}
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const positions = [];
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for (let i = 0; i < EGG_OFFSETS.length; i++) {
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const [dx, dz] = EGG_OFFSETS[i];
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const x = cx + dx;
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const z = cz + dz;
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const surfY = findSurfaceY(overworld, x, cy, z);
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const eggY = buildScene(overworld, i, x, surfY, z);
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positions.push({ x, y: eggY, z, id: i + 1 });
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}
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try {
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world.setDynamicProperty("eggs_data", JSON.stringify(positions));
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world.setDynamicProperty("eggs_placed", "true");
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world.sendMessage(`§6[Easter Eggs] §f${positions.length} eggs are now hidden around here — happy hunting!`);
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} catch (e) {
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world.sendMessage(`§c[Easter Eggs] §fFailed to save egg data: ${e.message}`);
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}
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}
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// ─── Egg Collection ──────────────────────────────────────────────
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function collectEgg(player, egg, tagId) {
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try {
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// Confirm the block still exists before collecting (prevents ghost re-collection)
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const block = player.dimension.getBlock({ x: egg.x, y: egg.y, z: egg.z });
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if (!block || !block.typeId.includes("glazed_terracotta")) return;
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player.addTag(tagId);
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const count = player.getTags().filter(t => t.startsWith(`egg_${PREFIX}_`)).length;
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// Update basket with the new count for this world
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const counts = getBasketCounts(player);
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if (PREFIX === "j") updateBasket(player, count, counts.l, counts.m);
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else if (PREFIX === "l") updateBasket(player, counts.j, count, counts.m);
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else if (PREFIX === "m") updateBasket(player, counts.j, counts.l, count);
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player.dimension.runCommand(`setblock ${egg.x} ${egg.y} ${egg.z} air`);
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player.dimension.runCommand(`particle minecraft:egg_destroy_emitter ${egg.x} ${egg.y} ${egg.z}`);
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player.runCommand(`playsound random.orb @s`);
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player.runCommand(`playsound random.levelup @s`);
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player.runCommand(`give @s emerald 1`);
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player.runCommand(`titleraw @s title {"rawtext":[{"text":"§6Easter Egg Found!"}]}`);
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player.runCommand(`titleraw @s subtitle {"rawtext":[{"text":"§e${count}/50 §7found in this world"}]}`);
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player.sendMessage(
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`§6[Eggs] §fEgg §e#${egg.id} §f(${SCENE_NAMES[(egg.id - 1) % 8]}) §7| §e${count}/50 §7in this world`
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);
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if (count === 50) {
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world.sendMessage(`§6§l✨ ${player.name} found all 50 eggs! ✨ §r§6Return to the lobby for your final score!`);
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}
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} catch (e) {}
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}
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// ─── Detection Loop ──────────────────────────────────────────────
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system.runInterval(() => {
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const positions = getEggPositions();
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if (!positions || positions.length === 0) return;
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for (const player of world.getAllPlayers()) {
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const pos = player.location;
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const tags = player.getTags();
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for (const egg of positions) {
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const tagId = `egg_${PREFIX}_${egg.id}`;
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if (tags.includes(tagId)) continue;
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const dx = Math.abs(pos.x - egg.x);
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const dy = Math.abs(pos.y - egg.y);
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const dz = Math.abs(pos.z - egg.z);
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if (dx <= 2.5 && dy <= 2.0 && dz <= 2.5) {
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collectEgg(player, egg, tagId);
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}
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}
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}
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}, 10);
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// ─── Chat Commands ───────────────────────────────────────────────
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function handleEggCommand(player, msg) {
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if (msg === "!eggs") {
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const count = player.getTags().filter(t => t.startsWith(`egg_${PREFIX}_`)).length;
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player.sendMessage(`§6[Eggs] §fFound §e${count}§f/50 eggs in this world.`);
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if (count === 50) {
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player.sendMessage("§a§lYou found all 50! Return to the lobby to see the leaderboard.");
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} else {
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player.sendMessage("§7Hint: eggs are hidden in flower patches, on logs, barrels, hay bales, fences, crafting tables, mossy ledges, and leaf clusters.");
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}
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return true;
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}
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if (msg.startsWith("!seteggworld ")) {
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const arg = msg.split(" ")[1];
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if (!["j", "l", "m"].includes(arg)) {
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player.sendMessage("§c[Eggs] Usage: §e!seteggworld j§c (Jamie), §el§c (Lyla), §em§c (Mya)");
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return true;
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}
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const blockMap = { j: "lime_glazed_terracotta", l: "purple_glazed_terracotta", m: "cyan_glazed_terracotta" };
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PREFIX = arg;
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EGG_BLOCK = blockMap[arg];
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try {
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world.setDynamicProperty("egg_prefix", PREFIX);
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world.setDynamicProperty("egg_block", EGG_BLOCK);
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world.setDynamicProperty("eggs_placed", "false");
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world.setDynamicProperty("eggs_data", "");
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} catch (e) {}
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eggPositions = null;
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player.sendMessage(`§6[Eggs] §fWorld prefix set to §e${arg}§f — re-placing eggs...`);
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system.runTimeout(() => placeAllEggs(player.location), 20);
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return true;
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}
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if (msg === "!reseteggsworld") {
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try {
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world.setDynamicProperty("eggs_placed", "false");
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world.setDynamicProperty("eggs_data", "");
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world.setDynamicProperty("egg_center", "");
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} catch (e) {}
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eggPositions = null;
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eggsPlacedThisSession = false;
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player.sendMessage("§6[Eggs] §fEgg data cleared — eggs will re-place around your position...");
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const pos = player.location;
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system.runTimeout(() => placeAllEggs(pos), 20);
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return true;
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}
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return false;
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}
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try {
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world.beforeEvents.chatSend.subscribe((event) => {
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const msg = event.message.trim().toLowerCase();
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if (msg === "!eggs" || msg.startsWith("!seteggworld ") || msg === "!reseteggsworld") {
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event.cancel = true;
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const player = event.sender;
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system.run(() => handleEggCommand(player, msg));
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}
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});
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} catch (e) {}
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system.afterEvents.scriptEventReceive.subscribe((event) => {
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if (event.id !== "eggs:cmd") return;
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const msg = (event.message || "").trim().toLowerCase();
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// Allow reseteggsworld from console (sourceEntity is null when run via MCP/RCON)
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if (msg === "reseteggsworld") {
|
|
try {
|
|
world.setDynamicProperty("eggs_placed", "false");
|
|
world.setDynamicProperty("eggs_data", "");
|
|
world.setDynamicProperty("egg_center", "");
|
|
} catch (e) {}
|
|
eggPositions = null;
|
|
eggsPlacedThisSession = false;
|
|
world.sendMessage("§6[Eggs] §fEgg data cleared — eggs will re-place on next player spawn.");
|
|
return;
|
|
}
|
|
|
|
const player = event.sourceEntity;
|
|
if (!player) return;
|
|
handleEggCommand(player, `!${msg}`);
|
|
});
|
|
|
|
// ─── Startup ─────────────────────────────────────────────────────
|
|
// Egg placement fires on first player spawn so chunks are guaranteed loaded.
|
|
// Tag rebuild fires for every player that (re)joins — recovers lost tags from
|
|
// cross-server transfers by checking which egg blocks are actually missing.
|
|
|
|
let eggsPlacedThisSession = false;
|
|
|
|
world.afterEvents.playerSpawn.subscribe((event) => {
|
|
const player = event.player;
|
|
const playerPos = player.location;
|
|
|
|
// Place eggs on first spawn of the session (40 tick delay to settle chunks)
|
|
if (!eggsPlacedThisSession) {
|
|
eggsPlacedThisSession = true;
|
|
system.runTimeout(() => placeAllEggs(playerPos), 40);
|
|
}
|
|
|
|
// Give basket if player doesn't have one yet
|
|
system.runTimeout(() => {
|
|
try { giveBasketIfMissing(player); } catch (e) {}
|
|
}, 40);
|
|
});
|
|
|
|
system.run(() => {
|
|
world.sendMessage("§6[Easter Eggs] §fHunt active! Type §e!eggs §fto check your progress.");
|
|
});
|