The blocks rendered as an untextured default. Root cause: with no minecraft:geometry component, Bedrock renders the block through the legacy blocks.json texture path instead of material_instances. blocks.json here only sets "sound", with no "textures", so the client substituted a default. This produces no error in the content log -- both paths are valid, they just resolve differently -- which is why the pack looked correct everywhere: files installed byte-perfect, pack activated, terrain_texture.json valid, and a clean world with only this addon still showed the wrong texture. Adding "minecraft:geometry": "minecraft:geometry.full_block" fixes it, verified in-game. BP bumped to 1.0.1 so clients cannot reuse the cached copy. The lobby world pin is updated to match; a mismatch silently drops the pack from the stack. Note: 7 of the repo's other custom blocks have the same defect -- home_sign, smart_crafting_table, tent_canvas, and all four lobby portal blocks. Most blocks here DO set geometry, so those seven look like oversights rather than intent. Not fixed in this commit; they touch every live world. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015Gf1kZypRDfPL1YiWUS1LC
29 lines
702 B
JSON
29 lines
702 B
JSON
{
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"format_version": "1.21.0",
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"minecraft:block": {
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"description": {
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"identifier": "silverlabs:redstone_link_rx",
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"menu_category": {
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"category": "items",
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"group": "itemGroup.name.redstone"
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}
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},
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"components": {
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"minecraft:destructible_by_mining": {
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"seconds_to_destroy": 1.5
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},
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"minecraft:destructible_by_explosion": {
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"explosion_resistance": 20.0
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},
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"minecraft:map_color": "#1A4C8C",
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"minecraft:geometry": "minecraft:geometry.full_block",
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"minecraft:material_instances": {
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"*": {
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"texture": "redstone_link_rx",
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"render_method": "opaque"
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}
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}
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}
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}
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}
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