- Remove auto-advance timers from egg cold (180s) and warming (120s) stages
so eggs only progress via player interaction (bonemeal → blaze powder)
- Remove fire/lava damage sensors from cold and warming stages to prevent
fire-tick re-triggering advance_to_hatching on every tick (caused dragon spam)
- Shorten egg hatching despawn timer from 60-90s to 3s so egg disappears
promptly after dragon spawns
- Fix taming: change tame_items "fish" → "cod" (pre-1.13 ID was broken;
only salmon worked before)
- Change egg colour recipes from egg+nest_item to egg+dye (simpler UX):
white_dye=white, brown_dye=brown, lime_dye=green, red_dye=red,
cyan_dye=teal, black_dye=black
- Increase nest block selection_box height from 5px to 14px to match
visible basket geometry so right-click entity_placer works on nest blocks
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Portal frame crafted from obsidian + ender pearl, combined with crystals
(emerald/amethyst/prismarine) to create world-specific portal blocks.
Stepping on a portal block triggers transfer. Includes resource pack with
vanilla textures, block definitions, crafting recipes, and updated script.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Lobby portals now have oak wall signs showing whose world each portal leads to
(Jamie/Lyla/Mya with color-coded text). Players see a title notification when
entering a portal. Child worlds show a welcome title with the world name on
arrival, read from variables.json via @minecraft/server-admin.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Switch from runCommand("transfer ...") to the @minecraft/server-admin
transferPlayer() function for reliable server-to-server transfers.
Enable Beta APIs experiment (gametest flag) in all 4 world level.dat files.
Add spawn protection to prevent transfer loops on arrival.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The /transfer command doesn't accept quoted player names. Removing the
embedded double quotes fixes portal transfers in both lobby and hub-return
addons.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Lobby addon detects players in portal zones at X: -15/0/15 and transfers
them to Jamie/Lyla/Mya survival worlds. Hub-return addon gives players a
recovery compass and chat commands (!hub, !lobby) to return to the lobby.
Includes docker-compose.yml for 4 Bedrock servers (lobby + 3 child worlds),
spark pet behavior/resource packs, and updated .gitignore.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Configure mc-ai-bridge MCP server at 10.0.0.247:3002 for AI-driven
Minecraft Bedrock interaction with all 6 tools documented.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>