Three fixes for feedback from live testing:
1) Tent pitch check required 3 blocks of air above the footprint but
the tent is only 2 blocks tall. Relaxed clearance to match the
actual structure height (h <= 1).
2) Hammock block had a 4px-tall collision box which pushed the player
on TOP of the cloth. Reduced collision to 1px so the player stands
inside the hammock cell. Selection box stays at 4px for easy click.
3) Climbing in now actually locks the player: applies slowness 255,
weakness, mining_fatigue for the duration, saves the anchor point
in a dynamic property, and the upkeep loop re-teleports them if
they drift off. Sneak-exit nudges them ~1.2 blocks forward of the
cradle so they don't immediately re-enter.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Tent pitches over a 2x3 flat footprint and lets players skip to dawn
without touching their spawn point. Hammock strings between two posts
3-6 blocks apart (straight or diagonal, +/-1 block height) and keeps
hostile mobs at bay while occupied. Both are craftable (wool/sticks and
wool/string) and mounted in all four worlds.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>