5c1af254687a24eb9ac9f039bcae8cdbab7177de
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Three fixes for feedback from live testing: 1) Tent pitch check required 3 blocks of air above the footprint but the tent is only 2 blocks tall. Relaxed clearance to match the actual structure height (h <= 1). 2) Hammock block had a 4px-tall collision box which pushed the player on TOP of the cloth. Reduced collision to 1px so the player stands inside the hammock cell. Selection box stays at 4px for easy click. 3) Climbing in now actually locks the player: applies slowness 255, weakness, mining_fatigue for the duration, saves the anchor point in a dynamic property, and the upkeep loop re-teleports them if they drift off. Sneak-exit nudges them ~1.2 blocks forward of the cradle so they don't immediately re-enter. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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Minecraft Bedrock addon plugins for multi-world hub system
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