- recipes: add unlock { context: always_unlocked } to all spark_pet and lobby_transfer recipes (1.20+ requirement) — fixes mc-lobby crash loop
- spark_dragon entity_sensor: wrap in subsensors[] and convert sensor_range → range [a,b] per 1.21 schema
- anthrax_cat interact: wrap event/filters in on_interact to match Bedrock 1.21 interact schema
- block format_version: bump mailbox and smart_crafting_table to 1.21.60
- item icons: replace { texture: X } with shorthand string form
- heyhe_egg description: replace bare category with menu_category block
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Wild dragons now show interaction prompts for each personality food —
the food used to tame sets the starting trait immediately:
- Raw Chicken → Relaxed trait
- Raw Beef → Explorer trait
- Cooked Salmon → Affectionate trait
- Melon Slice → Playful trait
- Bamboo → Independent trait
Cod/salmon via minecraft:tameable (33% chance) still works as a fallback,
resulting in the Relaxed trait. After taming, sneak+food still switches
traits as before.
Also fix remaining stale "fish" item IDs (pre-1.13) in:
- behavior.tempt (wild and tamed groups)
- minecraft:ageable feed_items
- minecraft:healable items
- minecraft:interact mood_boost entry
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Remove auto-advance timers from egg cold (180s) and warming (120s) stages
so eggs only progress via player interaction (bonemeal → blaze powder)
- Remove fire/lava damage sensors from cold and warming stages to prevent
fire-tick re-triggering advance_to_hatching on every tick (caused dragon spam)
- Shorten egg hatching despawn timer from 60-90s to 3s so egg disappears
promptly after dragon spawns
- Fix taming: change tame_items "fish" → "cod" (pre-1.13 ID was broken;
only salmon worked before)
- Change egg colour recipes from egg+nest_item to egg+dye (simpler UX):
white_dye=white, brown_dye=brown, lime_dye=green, red_dye=red,
cyan_dye=teal, black_dye=black
- Increase nest block selection_box height from 5px to 14px to match
visible basket geometry so right-click entity_placer works on nest blocks
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Lobby addon detects players in portal zones at X: -15/0/15 and transfers
them to Jamie/Lyla/Mya survival worlds. Hub-return addon gives players a
recovery compass and chat commands (!hub, !lobby) to return to the lobby.
Includes docker-compose.yml for 4 Bedrock servers (lobby + 3 child worlds),
spark pet behavior/resource packs, and updated .gitignore.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>